bro listen. bro. BRO.
so the game ships with audio where you can't tell if a tank is 5 meters away or loading into a different lobby, the netcode desyncs so hard you're dying behind cover three seconds after you already took cover, footsteps sound like a poltergeist having a seizure, and NVIDIA 50-series users literally crash to desktop when their character looks at water.
EA:
"met all milestones for a high-quality launch"
also EA:
hands Andy Wilson $38,600,000
also also EA:
fires the devs who actually wrote the code
but bro. bro check this out. they called it
"better aligning teams around what matters most to our community."
you know what matters most to the community? hearing enemy footsteps before getting knifed.