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Hello ET:QW players.

NuuH · 29 Dec 2019 at 18:57 · permalink

Remember on 2011 playing this game?
Well, I remember, I dont have the game on Steam, but I have a CD version, everyone is trying to make ET:QW back to Steam Store, but it seems that they ignore us.
Because of that, i'm gonna make a "remake" (some things may change or some not and some features will not be on the final remake game.)
But, there a some problems.
I need to extract some sounds from the game, does anybody know to do that?
I have 2 modelers that one is very busy and the other is going to start to model on 2020. (So the game will take a lot of time, like years)
Because i don't have a lot of experience on making games, it will take more time.
I don't have someone to make the textures for the guns and you know.
Give me good luck, I hope this project can be finished.

maxAv3x · 29 Dec 2019 at 19:43 · permalink

A clone from the ground up? If you plan on selling it or even putting it up for free in a mobile store, then you don't want to copy anything from the original or you'll get sued. My guess is that it would be ok for a totally free and open source project though, but I'm not a legal whiz so I can't say for sure.
If you're going to put that much effort into the game, then I would aim to sell it in some fashion, either payware, adware, or f2p.
Good luck!

NuuH · 29 Dec 2019 at 20:19 · permalink

A clone from the ground up? If you plan on selling it or even putting it up for free in a mobile store, then you don't want to copy anything from the original or you'll get sued. My guess is that it would be ok for a totally free and open source project though, but I'm not a legal whiz so I can't say for sure.
If you're going to put that much effort into the game, then I would aim to sell it in some fashion, either payware, adware, or f2p.
Good luck!
I will put it free and open source and well, I dont need any donations since I have the money to pay workers. I hope i dont get sued.
I will put my effort on the game, but, the problem is that for online, I dont have any idea of how that works. If i dont have money to pay the workers, then I may open a Paypal so people can donate me.
And also, thanks!

NuuH · 30 Dec 2019 at 14:12 · permalink

The game mode is very complex. Even though a different company made it John Carmack coded the core of it, maybe you've heard of him? I doubt you'll be able to code it honestly especially if you're already talking about using sounds from the original game which is pretty much stealing. This is a very dumb idea to be honest. Just wait until GOG gets it and releases it.
Honestly, im not sure if I will finish the game, well, do you know something called a "try"?
On the project we are 2 persons (I said 3, including me, but one will start to model the next year),
so dont expect the game with new sounds and you know, some things from the original game.

maxAv3x · 30 Dec 2019 at 18:40 · permalink

I think your best bet would be to build an entirely new game with original content and story and make it f2p with a store. You could say it's "inspired by ETQW" and call it a "spiritual successor" if you like.
One question is, what level of success are you looking for? A lot of people do not play totally free, ,open source games that you only find on sourceforge. They don't even go looking for them. They actually expect to pay for their games, and for that you need to be in the payware markets like Steam, etc, and that means you can't take any actual content from ETQW.
Having the game in the payware markets, even if it's f2p, will give you access to the largest audience and ensure the best chance of full servers and longevity.
On the other hand, if you're just wanting a casual replacement for veteran ETQW players, then it might be extremely tough attracting them to your game as a little advertised open source project.
Either way, I would strongly recommend that you have quality bots in your game to keep servers full for off hours and in case the audience turns out to be small. Bots are really crucial, and helped a lot with ETQW.
There's nothing wrong at all with just giving it a try and having a practice project, I just wanted to understand better what your ultimate objective was in terms of success and target audience, because it is so easy to fail in this business, and building an ETQW clone will be epic work.
Either way, I wish you the best of luck, it could turn out really great!

NuuH · 30 Dec 2019 at 19:02 · permalink

I think your best bet would be to build an entirely new game with original content and story and make it f2p with a store. You could say it's "inspired by ETQW" and call it a "spiritual successor" if you like.
One question is, what level of success are you looking for? A lot of people do not play totally free, ,open source games that you only find on sourceforge. They don't even go looking for them. They actually expect to pay for their games, and for that you need to be in the payware markets like Steam, etc, and that means you can't take any actual content from ETQW.
Having the game in the payware markets, even if it's f2p, will give you access to the largest audience and ensure the best chance of full servers and longevity.
On the other hand, if you're just wanting a casual replacement for veteran ETQW players, then it might be extremely tough attracting them to your game as a little advertised open source project.
Either way, I would strongly recommend that you have quality bots in your game to keep servers full for off hours and in case the audience turns out to be small. Bots are really crucial, and helped a lot with ETQW.
There's nothing wrong at all with just giving it a try and having a practice project, I just wanted to understand better what your ultimate objective was in terms of success and target audience, because it is so easy to fail in this business, and building an ETQW clone will be epic work.
Either way, I wish you the best of luck, it could turn out really great!
The level of success im looking for is not high, if theres too much people on the servers then the servers may broke, but well, im not 100% sure if the servers will be bad, so I dont really know. Anyways the game will be free and open source so I dont get sued. I dont think releasing it on payware markets.
Yeah, I will try that, I will try to make good bots and not stupid bots.
I dont fail so easily, I have some experience making games, anyways its my first time using Unreal Engine (which some people told me that is the best engine), and when looking on the engine, its very good on graphics.

maxAv3x · 30 Dec 2019 at 19:09 · permalink

Yeah, I've been researching game engines because I'm getting ready to start making my first game, and UE4 and Unity seem to be the top 2 most popular game engines. I think I'll be going with Unity.
Regarding servers, as long as you use a high rated provider, you shouldn't have any problems. And of course, you can make it so people can host their own servers and then you would only need maybe 1 or 2 for starter servers and fallbacks and you can accept donations to help cover the cost too.

NuuH · 30 Dec 2019 at 19:24 · permalink

Yeah, I've been researching game engines because I'm getting ready to start making my first game, and UE4 and Unity seem to be the top 2 most popular game engines. I think I'll be going with Unity.
Regarding servers, as long as you use a high rated provider, you shouldn't have any problems. And of course, you can make it so people can host their own servers and then you would only need maybe 1 or 2 for starter servers and fallbacks and you can accept donations to help cover the cost too.
Okay, thank you for the information!

Artideblu · 31 Dec 2019 at 00:18 · permalink

Good luck

NuuH · 31 Dec 2019 at 00:19 · permalink

Good luck
Thank you!

oOozan · 1 Jan 2020 at 05:49 · permalink

It's still in my Steam Library. I bought it because I was in love with RTCW Enemy Territory. Good luck.