Check the calendar. ET pubs running the new Frostbite rotation all week.
Survival mode suggestions
previewI really enjoyed playing Survival mode so far, but it kinda felt lackluster in the long run and less rewarding at the end. I have some suggestions if you're interest adding them in the future update.
-Highscore and combo multiplier system.
-Display your highest waves/score and win/loss on the Survival menu.
-Shows all weapon/perk locations when selecting or loading the map.
-AI has a random chance to spawn an upgraded variant above wave 10.
-Money cap setting on how much money you can carry.
-NPC movement speed setting.
-Additional NPC spawn multiplier.
-Headshot deals extra cash by 1.25x
-Last enemy indicator.
-Knife auto pickup.
-Completing wave 20 or reach certain score unlocks achievements and bonus options:
*Kamikaze/unpinned: When the NPC dies, it drops a live grenade.
*Randomizer: All NPCs (zombies/soldiers) and weapon stations are randomized and give a random weapon for every 10-20 kills. Chances you get an upgrade variant to be tolerable on a higher wave.
*Limit Breaker: Increase effectiveness by 25% for weapons and perks (prices increase 1000 for each purchase).
*666 - Enemy spawn are doubled
Changes:
-Venom and Tesla gun can not be obtained from the random box in the early game until wave 10 to match the difficulty scale.
-Buff the enemy shotgun to 50 damage to pose a major threat.
-All Pistols, reduce the upgrade bench to 500, this encourages you to utilize more efficiency in the early games.
-Increase the price for the pump shotgun to 600.
Give classes negative traits that respectfully fits for the perks to compensate:
*Engineer - Power up has a shorter duration.
*Medic - Armor cut in half.
*Soldier - Stamina drains faster
*Lieutenant - 10% reduction for RoF
*Covert Ops - slightly faster mobility but at a cost of your health to 80.