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Thoughts on Survival Mode

A-A-R-O-N · 31 Mar 2025 at 01:21 · permalink

First, thanks the devs that did an amazing job on this mode even it needs more polish and balancing. I had lots of fun playing it as both a RTCW fan and a COD Zombies enjoyer. I can see the full potential on this mode.
Bugs I experienced:
- Can't buy things anymore after restarting the game session (died) a few times.
- Ammo Supply doesn't show the cost text.
- When using the Random Box, there is a chance that you get nothing and lose the current weapon. Or sometimes the weapon you get only shows up after you switching to another weapon and it plays a reload animation.
Thoughts (I'm not a dev so sorry if something sounds too crazy):
- The difficulty spikes really hard on early games before set up with perks and weapons because the enemies just constantly spawns, maybe give it some break time in between waves so players have time and space to take a break and go around the map to buy things and explore?
- Not enough weapons that's viable in the late game, the only weapon i found viable so far is the Venom, cuz it can kill everything even without the Quad Damage and it reloads fast. Almost every other weapons need Quad Damage to function in the late game, if this is intended, then it means the players have to get Scavenger perk for the Powerup drops to play in the late game.
- Weapons take forever to reload even with fast hands, and it seems players can't switch weapon during the reload animation, i died lots of times just stuck there reloading my weapon.
- Sometimes human enemies do insane pre-fire, so players doesn't even have time to react to gunshots. Not sure if this is bug or intended, maybe let human enemies react after they see player and give them a bit of time before shooting ?
- Currently flamethrower just does insane damage to the players that doesn't have armor, and i found it really difficult to buy armor in the late game. Is it possible to make the armor also regenerate after purchase? So we can counter flamethrower instead of instant dying. To balance it, maybe reduce the armor value, and make the purchase way more expensive since it supposed to be a late game item.
- Regenerierung perk doesn't feel useful. First, because of the existence of Vampire powerup, maybe let the perk also increase the Vampire HP limit? Second, after getting the perk, it still takes a really long time to regen HP, maybe make it regen faster after purchased the perk?
- Resurrection perk is too OP, cheap and really useful, maybe limit the time you can purchase the perk? Or make it more expensive so it feels like a late game perk.
- Maybe add description to the perks? For example i don't know if Double Shot only increase fire rate or it also doubles the damage.
- I found it's easier to camp near trap and Random box on late games, cuz i can't survive the gunshots if i roam around, but it gets stale after some time, is it possible to increase players survival ability so players can roam around the map and make the experience more engaging for human enemy maps? Also you can put more enemy types if players survival ability is good enough.
- Is it possible to look forward to survival mode in COOP to enjoy with friends?
Thanks the devs again, i really enjoy this amazing mode your guys worked on! Wish you guys can also make this mode better! Also i don't mind if you guys find more ways to make paid DLC, i really want to support the devs more but it's just easier for me to use Steam than Patreon

evreynabloke · 31 Mar 2025 at 05:02 · permalink

1. Idk the exact issue of the buy bug currently, i think exiting back to the survival menu would be a viable solution for now.
2. Ammo text, yes. Aware.
3. Interesting, will investigate box issues.
4. Fast hands will be buffed. Also I added the ability of interrupting reload by changing weapon just yesterday. It will be released in the upcoming updates.
5. Regen perk was actually renamed. Acts similar to Jug from Cod. 2x HP.
6. Perk description would be cool in the notebook yeah.
7. More maps and enemies types are coming for survival.
Overall the survival balance is kinda bad right now. But it took me years to get the vanilla campaign balance right, and considering survival was released just a month ago - its all gonna get better in time.
Thanks for your feedback! It will be considered!

A-A-R-O-N · 31 Mar 2025 at 20:06 · permalink

1. Idk the exact issue of the buy bug currently, i think exiting back to the survival menu would be a viable solution for now.
2. Ammo text, yes. Aware.
3. Interesting, will investigate box issues.
4. Fast hands will be buffed. Also I added the ability of interrupting reload by changing weapon just yesterday. It will be released in the upcoming updates.
5. Regen perk was actually renamed. Acts similar to Jug from Cod. 2x HP.
6. Perk description would be cool in the notebook yeah.
7. More maps and enemies types are coming for survival.
Overall the survival balance is kinda bad right now. But it took me years to get the vanilla campaign balance right, and considering survival was released just a month ago - its all gonna get better in time.
Thanks for your feedback! It will be considered!
Thanks for the reply! I'm looking forward to the future updates!

TRX123 · 2 Apr 2025 at 17:31 · permalink

Also the church map is absolute complete B A L L S. Unless you get a really hardcore superior weapon, you permanently run out of ammo, always need to buy some more, making it impossible to save any for anything else, and then you get overrun.
That map needs extreme rework.
Also every survival map ends with the player finding some corner to hide in since later poking your head out means completely and utterly getting destroyed after 2 seconds.
The achievement for survining 15 waves is basically only possible if you get extremely lucky with random guns. So yeah, mode is fun, but needs some additional work.

Timohah · 29 Aug 2025 at 03:49 · permalink

is there any way to change perks?

Timohah · 29 Aug 2025 at 04:03 · permalink

when reload weapon with fast hands, weapon gets all over the place and covers whole screen, I don't know why that happens
I think there's peak of enemies aggression and difficulty so I'd suggest making most difficult enemies to appear when that peak is reached by a player. For example Super-Soldiers. I also suggest that the more agressive enemies are the more accurate they must shoot.

Reaprer6969 · 19 Jan 2026 at 01:01 · permalink

I couldn't find anything online and I'm not sure if this is the place to ask but..
In Survival Mode how can I open the red door with the Quad damage generator in CASTLE KEEP?
I made it to wave 36 and I've not found a way top open this red door.
Any help would be greatly appreciated.

Reaprer6969 · 21 Jan 2026 at 01:32 · permalink

I couldn't find anything online and I'm not sure if this is the place to ask but..
In Survival Mode how can I open the red door with the Quad damage generator in CASTLE KEEP?
I made it to wave 36 and I've not found a way top open this red door.
Any help would be greatly appreciated.
Anyone know how to open that red door?