First, thanks the devs that did an amazing job on this mode even it needs more polish and balancing. I had lots of fun playing it as both a RTCW fan and a COD Zombies enjoyer. I can see the full potential on this mode.
Bugs I experienced:
- Can't buy things anymore after restarting the game session (died) a few times.
- Ammo Supply doesn't show the cost text.
- When using the Random Box, there is a chance that you get nothing and lose the current weapon. Or sometimes the weapon you get only shows up after you switching to another weapon and it plays a reload animation.
Thoughts (I'm not a dev so sorry if something sounds too crazy):
- The difficulty spikes really hard on early games before set up with perks and weapons because the enemies just constantly spawns, maybe give it some break time in between waves so players have time and space to take a break and go around the map to buy things and explore?
- Not enough weapons that's viable in the late game, the only weapon i found viable so far is the Venom, cuz it can kill everything even without the Quad Damage and it reloads fast. Almost every other weapons need Quad Damage to function in the late game, if this is intended, then it means the players have to get Scavenger perk for the Powerup drops to play in the late game.
- Weapons take forever to reload even with fast hands, and it seems players can't switch weapon during the reload animation, i died lots of times just stuck there reloading my weapon.
- Sometimes human enemies do insane pre-fire, so players doesn't even have time to react to gunshots. Not sure if this is bug or intended, maybe let human enemies react after they see player and give them a bit of time before shooting ?
- Currently flamethrower just does insane damage to the players that doesn't have armor, and i found it really difficult to buy armor in the late game. Is it possible to make the armor also regenerate after purchase? So we can counter flamethrower instead of instant dying. To balance it, maybe reduce the armor value, and make the purchase way more expensive since it supposed to be a late game item.
- Regenerierung perk doesn't feel useful. First, because of the existence of Vampire powerup, maybe let the perk also increase the Vampire HP limit? Second, after getting the perk, it still takes a really long time to regen HP, maybe make it regen faster after purchased the perk?
- Resurrection perk is too OP, cheap and really useful, maybe limit the time you can purchase the perk? Or make it more expensive so it feels like a late game perk.
- Maybe add description to the perks? For example i don't know if Double Shot only increase fire rate or it also doubles the damage.
- I found it's easier to camp near trap and Random box on late games, cuz i can't survive the gunshots if i roam around, but it gets stale after some time, is it possible to increase players survival ability so players can roam around the map and make the experience more engaging for human enemy maps? Also you can put more enemy types if players survival ability is good enough.
- Is it possible to look forward to survival mode in COOP to enjoy with friends?
Thanks the devs again, i really enjoy this amazing mode your guys worked on! Wish you guys can also make this mode better! Also i don't mind if you guys find more ways to make paid DLC, i really want to support the devs more but it's just easier for me to use Steam than Patreon