In our home game I invented a tired ferryman to explain a river crossing. The group asked his name, family history, and whether he wanted a better job. He now has more backstory than the villain. Who was your accidental main character?
In our home game I invented a tired ferryman to explain a river crossing. The group asked his name, family history, and whether he wanted a better job. He now has more backstory than the villain. Who was your accidental main character?
A baker who sold terrible travel bread. The party kept returning to offer business advice. I had prepared a dungeon and ended up running a bakery consultation.
Our group adopted a guard because the GM gave him a nervous cough. Apparently that meant he needed a holiday and our protection.
The ferryman has already been offered a share of the loot. I think the campaign is becoming a very dangerous recruitment agency.