I'm a level designer who's been struggling to find a games job. I'm wondering what kind of non games roles could be good for someone with that skillset.
I'm a level designer who's been struggling to find a games job. I'm wondering what kind of non games roles could be good for someone with that skillset.
Amir Satvat's job resource guide is a great place to start if you're looking to bring your skillset to industries outside of gaming: https://start.asgc.gg/
I am in the industry and think about this often with how things have looked lately... Would love to hear more ideas for fields LD skills would transfer to .
I'm a recent game design graduate with a level design portfolio, and I think the hardest thing about this isn't that there aren't transferable skill, but rather the recruiters in those field see game on your resume and don't see the connection. Even if they do, the job market is in a position where there are probably plenty of candidates who have more direct experience that your competing with.
That being said, other design fields and technical writing fields use similar skills, like interior design, instructional design, urban planning technical writing, experience design, etc.
I'm thinking of something like designing public places like stores and such to guide people through them just like you do in level design.
Not sure how well it pays but you could try your hand at putting people inside elaborate traps like that dude in SAW.
If you are senior enough with a good cv then you can work on experiences for theme parks, location-based vr experiences, musea work that requires virtual environment work, and so on. There is also the educational games side, and if you are so inclined military applications.
Neat idea
Improv comedy?
I'm a playground designer now. Stuff like interior designers, city planner etc are also viable transitions.
I would suggest tailoring your CV to non-gamers & remove any industry specific jargon etc
When wording your design skills, show how it can be used in more "normal" settings.
Depends on what you know outside of just doing level design in a game engine, of course, but consider:
* Service Designer
* Customer Experience Designer
* User Experience Designer
* User Interface Designer
* Frontend Developer
I transitioned from being a game designer to front developer to UX designer to senior level designer to game director to senior UX designer.
I am responding just because our avatars look alike
The VDC industry and lots of architectural/industrial design jobs will likely have a lot of technical cross over! I work in the field, feel free to DM