Alright let's go through this frame by frame
https://streamable.com/pfsxho
First dude: There's too many variables. He was in a 1v3, I don't know what my 2 teammates saw. But he's conveniently there to build up data. On my 18ms wired connection, he was shooting me for \~112ms and landed 3 shots. I fired 11 rounds before he died and landed 2 shots. On my screen you can see I should've landed 3 or 4. Not a big deal because of the other player potentially causing a desync. Far as I can tell? Super normal game behavior. I'd expect every >2 player fight in any shooter to be like this.
Second dude: Clear 1v1. He stared at me for 176ms and didn't shoot. I fired 10 rounds before he died and landed 4 shots. But it looks like I should've landed 7. It's not like someone else's shots caused a minor desync. Where'd those other 3 shots go?
Third dude: Clear 1v1. He was shooting for 256ms. I counted 4 of his bullets that seemingly went through me. I took no damage. I guess there's the possibility he was aiming at a teammate that wasn't looking at him, but I've played enough CoD to know that's where the tracers can go when someone's damaging you. I fired 8 shots before he died and landed 4, but it looks like 5 should've landed. Best hit reg I had so far... worst hitreg he had.
Watching a teammate die intermission: Teammate was walking at ADS speed for about 224-288ms, so he may very well have been shooting the fourth guy, though there's no way to confirm anything either which way. What I know for sure is I saw 5 shots hit him (although only 2 produced blood.)
Fourth dude: He may have started injured. Who knows. What we do know is he was looking at me for 352ms, 6 tracers went through me, I received 3 hit indicators from a bullet and 1 hit indicator from his nothing grenade (and none of the tracers were any closer than the tracers from third dude.) Killcam says he secretly shot me 4 times, and it forgot I was hit by the nothing grenade.
Now what's very interesting is on my end, I open up by completely whiffing entirely. I hit nothing by any definition. Still got a hitmarker anyway. I fired 17 shots. From what I can see, I only landed 2 - but I got 3 hit markers!!!
Now I remember in black ops (6?) there was some drama because the devs addressed "erroneous blood splatters". Basically what happened was, there was overwhelming evidence you could just run up on an afk dude, mag dump them, get 20+ hitmarkers, and they wouldn't die. So their "fix" was to hide hitmarkers, but it still rendered blood. So their "fix" was to hide the blood, too. And everybody was mad because you could still mag dump afk players and not get a kill.
The only difference is the game was pretending you were missing. It knew you shot, it knew the shot landed, it just ignores it (and the bug fix was making it ignore the hitmarkers/blood as well.)
So I play mw4 and almost every gunfight there's something off about it. Half my shots magically don't count. All of their shots that I see go through me magically don't count. Sometimes all my shots do land. Nobody in this clip even moved except for the last guy, so it's really hard to believe it's desync.
Every gunfight actually feels like the mw2019 and mw2022 days.
I suspect the only difference is, back then the hitmarker matches what you could actually see (ie. I would've gotten 2 hits on the fourth guy, and 7 hits on the second guy, but the server secretly pretends I got 3 hits on the fourth guy and 4 hits on the second guy.)
But even if all these patterns across every cod match I've played (outside of cod mobile, mobile doesn't feel like this) since 2019 are all a complete and total, crazy coincidence?
Still doesn't change the fact you have no agency. Sometimes half the shots you obviously landed will miss anyway. Sometimes all your shots will miss. Sometimes you don't even need to actually land a shot for it to deal damage anyway. Your aim doesn't matter and CoD provides no