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MvM update

bellen112 · 10 Aug 2026 at 21:56 · permalink

The blog post mentions "some changes".
personal I m waiting for revert ambassador
\#BringbackUnnerfedAmbassador

However, we shouldn't get too excited.

(Note: Ambassador was never OP; further proof of this is that it was never on the list of weapons banned by Highlander and the weapon is 100% skill-based.)

kookass74 · 10 Aug 2026 at 22:00 · permalink

Hopefully they will bring back quickPlay, the movement is there since mym update but now the bots are gone it is gaining traction again thank the zesty Jesus

urldmf · 10 Aug 2026 at 22:04 · permalink

I never really felt the pre-nerf ambassador was deeply OP - it was just unfun because it forced you to approach an exposed spy differently and you would get killed unexpectedly.

Spy should be at his weakest when you're staring right at him - but the ability to just get instantly dropped in one click by a gunspy totally flips that dynamic around. I could see how it would be frustrating to be on the receiving end.

I think gunspy is still very viable with the other revolvers or the ambassador as it is now

bellen112 · 10 Aug 2026 at 22:04 · permalink

who knows maybe

kookass74 · 10 Aug 2026 at 22:08 · permalink

Nerfing the range was the right thing the am still do 86-102 dmg at low range so it is still powerful at close range you know where the spy should fight his enemies

Silent_Scope · 10 Aug 2026 at 22:09 · permalink

Dude if they bring back the old amby then all of the pro epic spy mains will hit sick flick headshots between their 400iq matador stabs !!!

bellen112 · 10 Aug 2026 at 22:11 · permalink

Actually, the main reason why the sniper is a problem right now is this:

Yes, as an Ambassador user, getting a headshot from a distance is really frustrating, especially if there's a skilled spy on the opposing team.

But still, there's a big difference between 102 damage and 450 damage.

A sniper can kill everyone with one shot, while a spy needs at least two headshots to kill someone.

I remember when this weapon was in the game, there was a sniper dominating the game and a spy at a distance killing him.

Actually, it was basically a counter-sniper weapon and it was a lot of fun to play.

Think of it like this: there's a big fly, and there are a lot of these flies (fly = sniper).

And a tiny spider can ambush and kill them, but the spider can sometimes bother you too (spider = spy).

So think of it like the predator and prey logic in nature.

The real counter to the sniper is itself. If it's at a distance or in an inaccessible place, the sniper is the real counter.

That's why the Ambassador logic was this:

The sniper is looking somewhere and suddenly a friendly pyro appears... He sees him looking at him from a distance, the sniper is surprised and suddenly BOOM! That's why it's called an anti-sniper weapon.

You might be harassed by the ambassador, but the main purpose of these spies isn't to annoy people, it's to kill the sniper, the biggest threat in the game.

Asmedus0 · 10 Aug 2026 at 22:12 · permalink

"Erm, it can't be OP because the comp players said so!!!!!!!"

You are what's wrong with TF2.

bellen112 · 10 Aug 2026 at 22:13 · permalink

Amby was never overpowered because there were very, very few spies that could deal only 102 damage from the other side of the map; almost 1 in every 10,000 spies could do it.

Because there's no scope, and only 102 damage.

The lowest health in the game is 125, and a second headshot is needed.

102 + 18 body shot = 120, and the enemy target is still alive.

See?

bellen112 · 10 Aug 2026 at 22:16 · permalink

Actually, I can say that my goal with that weapon was to kill snipers who were in a remote, hard-to-reach place and protected by the medic.

And I've been doing that since 2009.

The Ambassador was killing snipers, but sometimes it was really annoying people, but the main goal was to kill snipers.

The razor-back + medic combo is really powerful, and the medic is just waiting in a corner, and if a spy comes, he pulls out his third weapon and shoots the spy, killing him easily.

That's why we need the Ambassador.

And Highlender was never banned from the rule list.

b1b1zyan · 10 Aug 2026 at 22:18 · permalink

why the fuck would i want a sniper that can also go behind and invisible

bellen112 · 10 Aug 2026 at 22:19 · permalink

He's a sniper constantly checking behind him and using a Razorback.

He also turns up the volume on his headphones to hear the cloak sound, and when he sees you, he shoots you with a Quickscope headshot. He has 5000 hours of play, so there's no way to threaten him from a distance, my friend.

LTD_PMC_FEMBOY · 10 Aug 2026 at 22:21 · permalink

It was nice being here before the flood of bad players came in the comments

Then i refreshed the page =/

The sad thing is, with the ambassador nerf being almost a decade old, most people here either didnt play with the weapon, on parroting talking points they heard from people they trust, or were much worse at the game a decade ago, and so have memories of being killed by skilled amby users, not because they by is op, but because they were a lot worse at the game than they realise, add to that the band wagon effect and the trusting the ultimate voice of authority (valve) and you got people that didnt care or maybe even didnt think the weapon was op / annoying deciding its easier to go with the flow and trust valve who must MUST know better