Check the calendar. ET pubs running the new Frostbite rotation all week.
Would having quickscopes deal 135 be a reasonable nerf?
previewIts no secret that a lot of the community REALLY doesn't like sniper with good chunk of the criticism being directed at quickscoping for both negating is close range and tunnel vision weaknesses.
Now i've seen a lot of unhinged solutions for this such as the rifles having extreme reverse fall off at close range or making the delay to quickscope headshot take nearly a full second but i prepose a simpler solution. lower the rifle's base damage from 50 to 45 which in turn would lower quickscope damage to just 135.
Personally I think its fine for sniper to be able to instantly dome light classes. scouts have insane mobility, spy has his cloak, an engie out in the open is dead either way, and sniper duels are so integral that i don't think messing with them in any way is a good idea. but this WOULD prevent you from quickscoping medics who are a key pick for snipers as well as do thinks like quickscope bodyshoting soldiers or just double quickscoping heavy's.
Now obviously damage calculations would need to be tweaked so that fully charged headshots/bodyshots still deal the same damage but in theory this nerf should make sniper less oppressive in the hands of skilled players forcing them to hardscope more without making the class even more polarizing for new players.