Last week I played Kentucky Route Zero and I’m pretty sure I liked it.
If you don’t know, KRZ is a narrative adventure game released episodically through the 2010’s. You follow a handful of drifters, more hazy sketches than characters, while they roam around a dreamscape of Americana. It was one of the real watersheds for Games as Art, explicitly literary and uninterested in being a traditional video game. But you could get all that from the Wikipedia page.
You know that meme of the crying ogre, blubbering about how he can’t understand James Joyce’s Ulysses? That was kind of how I felt. I kept up with Disco Elysium without much fuss, but KRZ made me aware of the edges of my own literacy. I didn’t know what I didn’t know, and I knew it.
See, I love media analysis. Sometimes a good critique hits the spot just as well as the primary text. Hell, it’s been a decade since my last English class and I’m posting essays to this subreddit that nobody made me write. But from that, I admit I get some satisfaction from the idea that I think more deeply about stories than most people. I chuckle when I see someone claim Metal Gear Solid is “apolitical” or misidentify the villain in Obsession. The human brain loves a justification to feel superior to others, and mine’s no different (even when it tells me that it is). In this specific case, it’s a trait I’d consider mildly toxic but mostly harmless.
At no point playing this game did I dislike it, but I felt a pretty wide range of emotions, including a slight bruising to the intellectual ego. So this is less a review of KRZ and more how it felt being notably out of my depth, academically speaking.
Acts I and II are simple enough. The thrust is a mysterious delivery to an address that may or may not exist, but it’s soon clear that the destination matters not. Conway’s and Shannon’s journey is a collection of surreal vignettes, dotted with moments of vulnerability with people who we never get to know too well. I especially love the musical breaks (
Spoiler
synth bossa is iconic!!Conway succumbing to alcoholism is tragic, but his departure from the story has such little fanfare, the others’ response is so subdued, that I almost missed it“Meet me in the middle,” says Kentucky Route Zero. I take a step forward, it takes a step back. “Meet me in the middle,” says Kentucky Route Zero.
(Don’t take that seriously, I just thought it was funny.)
As I drift along the Zero, I can feel ideas dissipate in my head before they can solidify. Two neurons conspire to merge into a Thought, but I can’t get them close enough to make the connection. Grasping for a reference point, my brain groggily pulls the term “Magical Realism” out of its ass, but not the definition. This happens a few times, actually. Is this what David Lynch movies are like? I haven’t seen any. Is this what the Beats were writing about, or did I only think of that because I’m also On a Road right now? All I remember about them is my old classmate who thought Kerouac sucked shit.
Please don’t interpret any of this as a serious complaint, I'm exaggerating a little. At the end of the day, KRZ is enjoyable and easy to recommend if you like to read. I just found this aspect of my experience amusing and slightly humbling. It’s good for me to wade into deeper waters and get out of my comfort zone sometimes. Right now I’m enjoying other people’s writing on KRZ, which has been very illuminating after the fact, as well as that Robert Frost poem that gets referenced, “The Death of the Hired Man.”
If you made it here, I’d love to hear about a game/book/movie that made you the ogre: lost, bewildered, doubting your own faculties. I promise I won’t judge. And if anyone comments "Huh, I thought KRZ was really easy to understand actually" then I might cry lmao