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Zach Cregger's "I was naive" comment and the way we talk about fidelity in adaptations

NuuH · 5 Sep 2026 at 11:50 · permalink

Zach Cregger recently said that he had been "naive" about the reaction to his Resident Evil. He seems to have assumed that fans of the games, being fans like himself, would be interested in a survival-horror movie set in Raccoon City even if it wasn't another retelling of Leon, Claire or Jill's story. The trailers suggest that assumption was wrong. A lot of film fans liked what they saw, while a noticeable part of the game audience reacted to the changed chronology, characters and events by saying that this simply wasn't the Resident Evil adaptation they had wanted.

I haven't seen the film, so I'm not trying to judge whether Cregger's Resident Evil is good. I'm more interested in the language around the disagreement. In a lot of Anglophone film discussion, asking whether an adaptation is faithful to its source is treated as a fairly unsophisticated fan concern. The implication is often that people asking for fidelity simply want to see something they already know, while changing the source demonstrates interpretation, authorship or imagination.

I don't find that opposition very useful. Fidelity is obviously neither necessary nor sufficient for a good adaptation. Kubrick's The Shining is an easy example of the first point, while plenty of excellent close adaptations settle the second. But it doesn't follow that fidelity has no aesthetic value. Part of the problem is that we use "fidelity" to describe several different things and then talk about them as though they were the same.

# What adaptation theory was actually arguing against

There are good historical reasons why fidelity criticism fell out of favor. George Bluestone's Novels into Film emphasized the basic differences between novels and films. Robert Stam's "Beyond Fidelity" criticized the moral language traditionally used around adaptations, where changes to a source were described as betrayal, violation or infidelity. Later adaptation studies increasingly treated adaptation as transformation and as a creative work in its own right.

That was a necessary correction. A film cannot simply be a novel in another form, and treating every alteration as a failure gives the source automatic priority before the discussion has even begun. But the academic argument was more complicated than the version that often appears in ordinary film discussion. Stam himself acknowledged that complaints about infidelity can point to a real problem: an adaptation may have failed to capture narrative, thematic or aesthetic qualities that mattered in the source. The point wasn't that resemblance to the source was bad. It was that fidelity could not be the only criterion.

Sometimes the popular version seems to have inverted the older mistake. Older fidelity criticism could treat "faithful" as automatically good. Now we sometimes treat "faithful" as unimaginative and "different" as inherently more ambitious. Neither tells us much about whether the adaptation actually works.

# There is more than one kind of fidelity

The limits of literal fidelity are easiest to see with novels. Interior monologue, tense, free indirect discourse and hundreds of pages of narrative obviously cannot just be moved into a two-hour film unchanged. But being faithful does not have to mean reproducing every scene or every line.

The Lord of the Rings is usually described as a faithful adaptation even though it rewrites Faramir, expands Arwen and removes the Scouring of the Shire. Villeneuve's Dune films also make substantial changes to structure and character, especially Chani, but are still widely regarded as serious attempts to engage with Herbert's work. When people call these adaptations faithful, they are clearly talking about something other than literal correspondence.

One kind of fidelity is what I would call surface fidelity: keeping plot events, dialogue, visual designs, chronology and characters relatively close to the source. Another is interpretive fidelity: trying to preserve a defensible understanding of what the source considers important. That might include its tone, moral emphasis, character relationships, central conflicts or the role particular characters play in the work.

I don't think a work has one objective "essence" that can be recovered perfectly. People can disagree radically about what Watchmen, Dune or The Shining means, and interpretive fidelity is still an interpretation. But that doesn't make the idea useless. We already argue all the time that some readings of a work are better supported than others.

This also explains why an adaptation can reproduce costumes, dialogue and even individual images very closely and still be accused of missing the point. Snyder's Watchmen is probably the most obvious example. Whatever your opinion of the film, the usual criticism is not that it failed to reproduce enough of the comic visually. The criticism is that faithfully reproducing the images did not necessarily reproduce the comic's attitude toward those images. The opposite can happen too. An adaptation can change events quite dramatically while still being seen as preserving something more important about the source.

Games introduce another possibility, which I think is especially relevant to Cregger: experiential fidelity. Cregger is trying to reproduce aspects of the experience of playing Resident Evil. You begin relatively powerless, worry about ammunition, find better weapons over time and move through a hostile environment while your resources diminish. He is changing characters and continuity while trying to preserve the survival-horror rhythm of the games.

Some fans are asking for something else. They want fidelity to Raccoon City's established history, characters and chronology. So both sides are actually making claims about fidelity. They disagree about what the film should be faithful to. That seems closer to the actual disagreement than saying that the fans want fidelity while the filmmaker wants freedom.

# Why this matters more in the IP era

spiiixisback · 5 Sep 2026 at 12:18 · permalink

I love video games and I love Resident Evil but I really have no sympathy for the haters, who I would say largely don't understand film as an artform and just want the novelty of seeing something they're familiar with recreated in live action. I have even less sympathy for them when you consider that they already tried that with Welcome to Raccoon City and everyone still got mad about it.

A lot of the arguments, I'm not even sure what they want. The most common complaint is "this looks like a zombie film with a few Resident Evil references", but Cregger has stated multiple times that the film's structure follows that of an RE game, where the character moves from environment to environment, collecting weapons and managing ammo, while encountering different threats, and that if the movie was a game called Resident Evil 10, no-one would question it.

But it's not canon, as adaptations almost never are, and so a few minor creative liberties have been made, specifically setting it in the modern day and in the winter, as is his right as the director who wants to make the best film possible.

prosto_Angelinochka · 5 Sep 2026 at 12:23 · permalink

I saw the trailer, with the protagonist scrounging for bullets in an old house, taking the empty shotgun off the mantle, rummaging around in a chest next to a desk with a typewriter. It seems like window dressing, but the idea of picking up seemingly disparate items and scrounging for weaponry is pretty intrinsic to the classic Resident Evil experience, and it’s clear that Cregger understood that on a pretty deep level - otherwise, why build a trailer around it?

All I can do is look at the haters and shake my head. This is why we can’t have nice things.

Noob_Slayer · 5 Sep 2026 at 12:38 · permalink

People dont understand the word adaptation. It isnt a copy of the original story, it is an adaptation of it. It is not supposed to be the exact same thing, it is supposed to be adapted to better fit a different medium.

Morohir · 5 Sep 2026 at 12:39 · permalink

It's how every 'fancast' is just a game of finding the working actor who looks the most like a character in a photo. No thought to acting ability, demeanor, tone, etc. Or that make up, prosthetics and an entire costuming department are a thing. I don't know how anyone can be a Resident Evil fan and not be excited, or at least curious, about the best new horror director in the business - an evident RE fan - taking this on.

As you said, they seem to just want the jangling keys moments of seeing exactly what they've already seen, recreated beat for beat in live action. How boring. Or simply have diminished the argument to better reflect the natural state of the average gamer: to whine.

BroU_StyleHD · 5 Sep 2026 at 12:44 · permalink

There is so much here and a lot of it is too nuanced to even approach, but I do think I have a bit of a conclusive answer to your ending question. At what point does a fan’s interpretation become as significant as the creator’s? When they make their own story. Ultimately, it takes so much more work to tell a story than to critique one. Cregger’s opinion on Anderson movies isn’t more significant than a fan’s, but he’s put the work in about his own vision. Have a different vision? Make a movie.

Neinsprot · 5 Sep 2026 at 12:56 · permalink

To me as a fan, this reaction by other fans is really odd in general because one of the most praised RE games in the last decade is RE7 and it has almost nothing to do with the OG characters and plot. It also doesn’t even completely fit the gameplay as it’s a first person shooter as opposed to third person or fixed camera.

I’m hoping once the movie releases properly it will be more accepted, but right now besides wanting a beat for beat live action nostalgia trip, this film seems pretty readily acceptable as a Resident Evil film and I’m looking forward to it

Cery001 · 5 Sep 2026 at 12:58 · permalink

I just get the impression that when something is adapted, it's too often the case that those working on it think themselves better than that which made the thing popular enough to be adapted to begin with.

aichenjb · 5 Sep 2026 at 12:59 · permalink

I say this as a gamer, the community is impossible to please when it comes to adaptation. I think gamers in general don't understand the fundamental differences between game storytelling and film storytelling, if that makes sense.

drkappaa · 5 Sep 2026 at 13:03 · permalink

I’m gonna get a lot of people angry with my take.

The video game audience should almost always be ignored. Even when making video games. It is an art form with a petulant audience 99% of the time, I’d go so far as to say the video game audience doesn’t even deserve the art that they receive, because when they are given something that tries to say SOMETHING, they reject it wholeheartedly.

Cregger isn’t naive. He overestimated the general video game audience in thinking they’d want something GOOD.

Helsinger · 5 Sep 2026 at 13:05 · permalink

The important thing is that the movie is good and consistent regardless of faithfulness. Rosemary's Baby is a great adaptation that is on one extreme of this spectrum, while Starship Troopers, Re-Animator, The Shining or Apocalypse Now are examples on different points of said spectrum.

However, I am surprised by Cregger's own surprise to fan negativity to departures from source elements, considering that the one big common fan complaint about all of the previous Resident Evil adaptations was that they weren't faithful in relation to the chronology and characters. I don't know why he was expecting them to react in an opposite to this.

3264gggg · 5 Sep 2026 at 13:08 · permalink

What would be the term for doing what’s exactly on the source material to a different medium? Source transference?

dantebarbaroja · 5 Sep 2026 at 13:09 · permalink

I mean same could be said for movie audiences