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Avowed - a year later.

jailsonsantos49 · 30 Aug 2026 at 17:44 · permalink

With the recent news about obsidian shutting down work on Avowed 2 and being set to work on fallout, a lot of discussion about Avowed started up in the online community - primarily focused on how many people saw it as "A mid flop".

I have been a pretty solid Obsidian fan ever since i played Fallout: New Vegas (cliche, i know) over 5 years ago and have since played almost every single of their games including the Eora series which i would describe myself as a pretty mayor fan of. Since i recently got myself a new computer i decided to therefore check out Avowed to see what the fuss was all about.

# The Good:

The general artistic representation. The enviroments are very detailed and vivid, and i feel it says plenty about obsidians sucess in this regard when my favorite environment was a desert, a place otherwise dreadfully boring in most other games. The living lands have been hyped up as this totally wild and unihabitable place in the earlier games, and i would say without a doubt that Avowed manages to live up to these expectations.

The Music. The soundtrack is both ephemeral and moody and generally really good at easing you into the universe, I especially enjoyed the track that plays in Paradis, the first major city in the game.

The companions.
One thing i feel that avowed did very well was making the companions feel like real characters. Each of them have their own place in the world and they all feel rounded and complete in this regard. Due to all the companions also having at least one other character they already know on the team, the group did very quickly feel like a giant team working together alongside each other, something other modern games and movies fail at.

# The Mixed:

Combat.
The combat of avowed is pretty fluid and frantic, however it suffers from two pretty big flaws, those being the general tankiness of enemies and the lack of enemy variety. I played the game as a wand-wielding mage and from what i have read online this is the most "fun" way to play the game as your special skills can get really beefy. However, i still struggled with combat becoming unfun, especially in the later chapters where i more often than not would just run away from a fight rather than fighting the same xaurips i had been encountering since act 1.

The general game world.
While i would say the artistic direction is good, the general game world does have some serious flaws. To put it bluntly, it very often just feels kinda dead and deserted. In most cities and settlements there is very little to do other than just picking up quests and visiting the vendors one singular time, since after getting a few levels higher you will have outscaled whatever loot they could sell.

In many ways, the cities remind me of other isometric CRPG titles, where they are simmilarily static, but once you make the transition from top-down to POV, the staticness becomes a lot more pronounced.

The game world is otherwise littered with chests and backpacks giving you the same basic money and upgrading materials that you will need for all your tools. I actually don't fully dislike this, as it allows you to upgrade your older tools easily and that way get a rather solid "set" of tools and armour you can use throughout your entire game.

The writing.

The writing is propably \the\ most inconsistent part of this game, carrying both its highest highs and lowest lows. Some of the worse parts worth highlighting are the constant "marvel" tier quips that your companions come with in random conversations (which annoys me even more considering how much i like them outside of that!) or the very forced crypticness of the voice in your head that just makes it a total pain in the ass to even understand what they are trying to say for the good first third of the game (it does get better later on though)

The parts where the writing is good are however also \really\ good. Kai's entire questline about processing the grief of his old desceased friend is just amazing to play through, and some of the choices you get put through later in the game (like the big dilemma at the end of act 3) had me actually have to take a break from the computer to think about in real life.

This general inconsitency also extends to the main story, which abandons it's most interesting plot points in the last 3rd of the story. The base plot about the dreamscourge is not really that interesting, but the dynamic between the colonizing aedyrans (which you are a part of) and the other inhabitants of the Living Lands is really amazing and even forced myself to ask some questions about my own political convictions.

Spoliers ahead:

[spoiler]Specifically, when Fior mes Iverno was burnt down in the end of act 2.!!Until then I had proudly taken the actions that would benefit aedyran influence in the country, but also been good to distance myself from the steel garotte. I always play as "good" characters when i play these games, but ultimately your character in this game is also personally chosen by the aedyran king and thusly i felt it was my duty to further his goals, without violence of course.!!In act 2 there is a mission to find a spy in the local militia of Fior mes Iverno, and at the end of that quest it is revealed that the spy did murder more than two people, but did it all to support the aedyran side and prepare the city for our eventual takeover. I let her go, since i thought it was "only" normal influence and such, and while her ways were violent, she only did it to people who would have killed her otherwise for supporting us.!!When Fior mes Iverno then burned down i was forced to reconcile with the fact that this was entirely my own fault, and it was in this case i began thinking deeper, that because i was "just following orders" i allowed myself to blindly stumble into an entire disaster that could have easily been avoided had i just stuck by my morals instead of following some vague belonging an

Polak102 · 30 Aug 2026 at 17:48 · permalink

Interesting read. I definitely want to play Avowed sometime soon, despite its narrow scope, in RPG terms.

Have you played Pillars Of Eternity? The traditional (but modern) CRPGs which preceded Avowed? If not you should: they’re spectacular. If even go so far as to say that they’re as good, if not better in places, than Baldur’s Gate.

Unlike Avowed the writing is very strong and the decision making/RP potential is extremely rich and diverse.

IceXz1 · 30 Aug 2026 at 17:51 · permalink

I found the companions utterly vapid and tedious to be around. The combat and exploration were by far the most enjoyable part of Avowed for me.b

danikcap1337 · 30 Aug 2026 at 17:51 · permalink

I loved the original trailer, it was very dark RPG and instead we got whatever this is. Extremely forgettable RPG.

nothingeverhppens · 30 Aug 2026 at 17:53 · permalink

I've really been interested in playing this game ever since it came out but have never gotten around to it because there always seems to be some other game I'd rather play but I can't shake the feeling that regardless of what people say online, there is a good game here.

jailsonsantos49 · 30 Aug 2026 at 17:56 · permalink

Yeah, i know that they are hit and miss for a lot of people but i really enjoyed them, though there is a chance its jsut Kai that drags it up for me.

Ghostfox · 30 Aug 2026 at 17:56 · permalink

As a fan of Pillars, Avowed was straight garbagio.

jailsonsantos49 · 30 Aug 2026 at 17:58 · permalink

I have played both Pillars of Eternity 1&2 yes, but i am a bit confused on what you mean about their storytelling and expression. Could you elaborate?

jailsonsantos49 · 30 Aug 2026 at 18:02 · permalink

I would ultimately say that while i did enjoy the game it is without a doubt the weakest game in the Pillars of Eternity franchise, but i still think it is worth taking a look at if you are interested (at a sale though, its not worth 60 dollars.)

NuuH · 30 Aug 2026 at 18:13 · permalink

I played it at launch and it reminded me of Dragon Age Inquisition (the one from a decade ago) in that I enjoyed my time with it, but won’t recall anything about the game in a few years time.

I did like having Garrus’ voice as a companion.

Deeifi · 30 Aug 2026 at 18:14 · permalink

I played almost 10 hours on game pass. Decided e d not to buy the game on steam based on this. Like, please stop saying your one line over and over. Can I play this solo? Why not?

itselRuben17 · 30 Aug 2026 at 18:16 · permalink

Honestly I just enjoyed exploring and beating up dudes. The environments were cool, the vibe and the graphics were great. Didn’t pay all that much attention to the story but it was fairly serviceable. Overall I really enjoyed the game, I think it was unfairly maligned and I really wish TES VI would have that style of first person combat, because playing as a spell slinging mage was so much fun. Not lifechanging but it was a very solid 50ish hours.

danikcap1337 · 30 Aug 2026 at 18:18 · permalink

Yeah, Pillars 1 is so good, after the original trailer that's what I imagined Avowed to be but it got completely changed sometimes during development.