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Unpopular Opinion: I HATE THE NEW SEASON 4 LIMB MULTIPLIER UPDATE

kmikushkin · 4 Sep 2026 at 03:56 · permalink

I know everyone else feels that it’s way more balanced but it has made all my favorite weapons suck. I’m not the best player and I know I could “just hit my shots” but I feel like I can never get multi kills like I used to. dice said that the data looked better since the change but I hate it and it’s made me worse. Even tho it’s battlefield and KD doesn’t matter that much I’m super OCD about it and it’s tanked this season. I love Tsuru Reef it’s my favorite map but I wish they would just leave things like that alone. The bloom before didn’t bother me and I haven’t even noticed a difference with bloom. Just the TTK is higher when I thought it was perfect before. Anyone else feel the same or am I the odd man out?

maru08 · 4 Sep 2026 at 03:59 · permalink

I love it.

As a DMR user, I feel way more sturdy and actually have time to duck when I start getting hot.

But they need to take a pass at some of the guns that suck now.

kmikushkin · 4 Sep 2026 at 04:02 · permalink

![gif](giphy|cLN9K8UWdUOTYSl1zx)

qIlostp · 4 Sep 2026 at 04:02 · permalink

I don't know man, on one hand it made ttk longer for the one shooting unless you're hitting chest or heads consistently.

And on the other hand I die so fast I can barely register from where I'm getting shot now.
Something is really off about ttk, hit registry or a combination of both.

I feel like I'm playing every match on what in past battlefields would be called hardcore.

dragon5layer972 · 4 Sep 2026 at 04:02 · permalink

For 3 dimensional space, it should do the highest damage on a straight line through all damageable pieces. Having upper torso damage be reduced in every gunfight that someone is aiming at you feels bad. Arms can totally have their own multipliers when it's the only thing hit.

FoxLeks · 4 Sep 2026 at 04:15 · permalink

I love the limb multipliers and the extra bloom. It actually makes "getting away" a thing more consistently, and it makes a big difference on evasive movement, vs standing still to land shots. It just expanded the spectrum of what was possible rather than everything being in a narrow band.

JustFrey · 4 Sep 2026 at 04:15 · permalink

That's how it currently works. Game is using highest multiplier to calculate the damage.

kmikushkin · 4 Sep 2026 at 04:18 · permalink

Agreed

JustFrey · 4 Sep 2026 at 04:20 · permalink

I don't see any downside of S3 LBM. It reduce lucky bloom shot chances, potentially increase ttk, make less accurate people less accurate and create some [Exhale] breathing room over distance. Only downside is that you have to be more accurate by doing some bloom control

dedreii · 4 Sep 2026 at 04:26 · permalink

Game requires much more skill now, recoil control, burst/one taps, spread, better aim, better positioning, better weapon choice. Also high RoF weapons are stronger now due to easier follow up shots even when hitting limbs.

Fr33manMBSC · 4 Sep 2026 at 04:32 · permalink

I honestly prefer the almost hardcore feel, I just gotta not be a scrub lol

prostojr · 4 Sep 2026 at 04:36 · permalink

The amount of times I hit people for 96-99 and they don’t die is unreal.

draco1x1 · 4 Sep 2026 at 04:42 · permalink

I liked it, its so satisfying to delete someone when your aim is at right place lmao as an NVO hollow point user

comfred · 4 Sep 2026 at 04:43 · permalink

Love the limb multiplier update. It made headshots so much more meaningful. It helps u maintain ttk if u hit limbs or faster if u hit more than 1 hs.

The limb multiplier update made those low dps but highly accurate guns much more viable if u constantly go for heads. It no longer feels like pick the highest dps gun or automatic loss.

Ripping people’s head off headies are sooooo satisfying

lennartcanada · 4 Sep 2026 at 04:44 · permalink

Hit detection has never work as it should since launch. It's so frustrating to play the game when Dice could do something about it.