This year Quake turned 30, and to mark the occasion Bethesda released a new update at QuakeCon 2026.
This is a translation of my article from a Russian-language. I used AI for the translation.
Quake
The first Quake is a combination of a dark techno-Lovecraftian atmosphere, intricately structured levels, speed, furious combat encounters, and infernal ambient sound filled with the sinister whispers of damned gods.
Since its release in 1996, the game has never really lost its relevance. Many shooters have come out with prettier graphics, complex stories, and more varied gameplay. But just as many modern shooters suffer from simplification: more linear level layouts, stories that can feel forced and unnecessary, and demands on the player limited to their ability to insert the disc. In any case, when it comes to the combination of its strengths, Quake has had very few competitors in the 30 years since its release.
In 2021, Bethesda, id Software, and Nightdive Studios unveiled a Quake remaster at QuakeCon for Steam and consoles to celebrate the game's 25th anniversary. The main strength of the re-release was that the original 1996 Quake remained almost entirely intact: the weapons, monsters, physics, campaign structure, maps, pacing, and overall character were all preserved. At the same time, the engine and presentation were modernized enough for the game to work comfortably on modern displays and consoles: widescreen resolutions up to 4K, improved lighting, new models, dynamic shadows, anti-aliasing, and other visual effects were added. The original soundtrack, including Trent Reznor's music, was preserved. The re-release also included the Scourge of Armagon and Dissolution of Eternity mission packs.
In my opinion, taken as a whole, it now looks technically like a high-quality modern indie shooter deliberately imitating the style of the 1990s. And it plays hundreds of times better.
The re-release launched on Steam, where existing Quake owners received it as a free update, as well as on all current consoles.
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The Story of Quake and Its Mission Packs
Quake
In the future, humanity uses teleportation, including for military purposes. At some point, the portals at a military base begin operating in reverse, allowing creatures from other dimensions to attack through them. Only one person survives at the base: Ranger, who fights his way through a portal and enters the dimensions from which the attack originated. After making his way through these places, he defeats the first god, Chthon, finds a magical rune, and returns to the military base. There, however, he discovers that the enemy is still attacking, so Ranger heads into other worlds, finding another rune in each one. This happens several times until Ranger collects four runes, opening the way to Shub-Niggurath, the supreme deity, whom he defeats in the most cynical way possible—from the inside.
Scourge of Armagon
Despite the victory over Shub-Niggurath, everything repeats itself. Ranger returns to the military base, which is still under attack. There is nothing else to do: another portal, more dark worlds, and at the end Armagon awaits, the commander and supreme leader of the enemy forces. The encounter ends with Ranger's expected victory.
Dissolution of Eternity
Returning to the base, Ranger sees that nothing is over. Once again he enters a portal, fights through more catacombs, castles, and sinister dimensions, then kills the Dragon, discovers a gigantic teleportation installation that the monsters used to enter Earth's dimension, and destroys it. In the finale, Ranger escapes the collapsing cavern through a teleporter.
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MachineGames
But although that alone was a wonderful gift for fans, it did not end there, because the hardworking team at MachineGames had been busy down in Bethesda's basements.
Back in 2016 they released Dimension of the Past; alongside the 2021 re-release they launched Dimension of the Machine; and in 2026, to celebrate Quake's 30th anniversary, Dawn of the Machine arrived.
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Dimension of the Past
MachineGames' first add-on was released for the old version of Quake back in 2016, in celebration of the game's 20th anniversary.
What makes this add-on special is that it looks exactly like something that could have been released during the original Quake era. Structurally, it fits naturally alongside the old add-ons, presenting a fairly compact interweaving of corridors and halls. It preserves all the strengths of the originals without adding anything fundamentally new, but it is executed at the highest level.
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The Story of Dimension of the Past
This add-on provides virtually no story information. After Dissolution of Eternity, Ranger once again continues his journey through the dimensions he entered through the teleporter during his escape. The final level is particularly interesting: it closely resembles Quake's final level, but without Shub-Niggurath, and it is titled The Year Zero. In later add-ons, this begins to take on meaning. In the end, Ranger once again steps through a portal.
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Dimension of the Machine
MachineGames' second add-on begins to make full use of the engine's increased limits, showcasing huge, richly detailed levels with hundreds of enemies. It also brings back Quake's level structure, in which several worlds can be visited in any order before the path to the finale opens.
Where Quake was once an interweaving of fairly tight corridors, halls, and courtyards, here the locations are enormous, filled with titanic structures, broad corridors, and more complex connections between their various sections. Quake had always made active use of verticality, but here it is pushed to the absolute limit, to the point where the screen sometimes cannot contain the full vertical scale of a space.
The combat has also changed because of that scale, primarily becoming more difficult. Where a level onc