Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

Finally beat Quake 1. It was pretty decent

preview

Took me long enough after having it for so long. Just decided to bang it out across 2-3 days, and manged to do so. The base game at least is pretty solid for the most part.

The game starts strong, but loses steam as the game goes on. Mostly because Quake suffers from a severe lack of enemy variety, and also environmental variety. In terms of enemies, for the most part you'll be mostly fighting a mix of ogres, Knights/death knights, fiends, and scrags. Grunts, enforcers, and dogs are only in the first levels of each episode. Zombies only appear in some missions and are barely a threat. Do we really count the fish as enemies? Vores and Shamblers are awesome, but don't appear that much. Usually only a few per mission, if even that.

Spawns can go fuck themselves though. They arguably don't even really fit into the games aesthetic, they're small as fuck, and a complete pain in the balls to hit when they bounce around, doubly so since I'm on console, even with guro. When they're bouncing around and smacking you in the face, it sounds like someone smacking you with a dick. Of course for the cherry on top they explode in your face if you kill em too close. To paraphrase Civvie; they're fuckin bullshit.

The environments in the game are great, but get too samey as the game goes on. As much as i love brown castles and the blue-ish magic areas, you can only look at the same things for so long before it starts to all blur together into a blob.

Of course the core gameplay is still fantastic. Guns are great, action is fast when you're in it, most enemies are well designed even if there aren't many, and the game runs at a silky smooth 60fps on Switch 2.