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Anyone tried ETe?

avatarsama · 10 Sep 2026 at 11:07 · permalink

So I just heard about this project "Improved Wolfenstein: Enemy Territory Engine" which aims to upgrade to the Quake3e engine, and apply performance fixes.

Seems to still have a few bugs but has anyone tried it? I'm curious to hear how the performance is, or any other differences.

https://github.com/etfdevs/ETe

NesoOP · 10 Sep 2026 at 11:08 · permalink

How can you have performance issues on a 22 year old game?

TheLobotomistOfSin · 10 Sep 2026 at 11:08 · permalink

it highly depends on your hardware, try it and see

TheLobotomistOfSin · 10 Sep 2026 at 11:09 · permalink

22 year old tech design? very easily

avatarsama · 10 Sep 2026 at 11:09 · permalink

Unlike most modern games, ET does not have multithreading, meaning it can only use 1 CPU core at all times.

Someone please correct me if I'm wrong.

My rig is pretty old, but capable of much better performance than what I get with ET. E.g. CS2 maintains a far higher frame rate.

NesoOP · 10 Sep 2026 at 11:09 · permalink

![gif](giphy|12eOoLezVypVWo)

Vivat_Hussaria · 10 Sep 2026 at 11:10 · permalink

Not wrong, just not the full story.
1. Single threaded - 100%, spot on.
2. Original renderer does not use VBO, it uses compiled vertice arrays. This means the CPU does a lot more work. In Q3/RTCW, there is 50% increase in frame rate between the original engine and ioQ3/ioRTCW. In ET, it’s even higher for ETe because the ET renderer was modified to add another dimension to the shaders. This is the piece you were missing.

oOozan · 10 Sep 2026 at 11:10 · permalink

In my opinion pure ET w/ 2.60b patch (update) and ETPro 3.2.6 mod is essence of this game success and reason why so many players break their sleep on it. Competitive gaming! Clans vs clans. I look very suspicious at any divination from above.

rxnxko · 10 Sep 2026 at 11:10 · permalink

It would be cool if ping could be dropped somehow. The only frequently populated servers are in the northern hemisphere and 300 ping sucksssss