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Braundorf test night - waypoint nits while they are fresh

Ghostfox · 28 Jul 2026 at 22:00 · permalink

Test build is up. Specific nits only. "Looks fine" does not help me fix anything.

Tankbuster · 28 Jul 2026 at 22:10 · permalink

Axis spawn exit marker felt a half-second late. Not broken, just slightly behind the actual door open.

Silent_Scope · 28 Jul 2026 at 22:18 · permalink

Ridge hold is readable. This still helped me teach a new rifle where not to stand.

kodykapow · 28 Jul 2026 at 22:26 · permalink

Plant approach needs a clearer "smoke window" hint if we are adding any. I misread the first time.

Flyingeagle3 · 28 Jul 2026 at 22:34 · permalink

As new blood: without waypoints I would have been lost. With them I only got mildly lost. Win.

MedicMain · 28 Jul 2026 at 22:42 · permalink

Medic packs near the fight were correct. Please do not move them back to hotel spawn energy.

Ghostfox · 28 Jul 2026 at 22:55 · permalink

Logging Tank and kody notes. Patch this week if the build is clean. Keep feedback specific like this.

RNGesus · 28 Jul 2026 at 23:04 · permalink

Disk is fine for a small waypoint rev. Ship when Ghostfox says ready.