You are so extremely wrong you won't believe this! Every single point you just made is completely backwards:
The 64-Player Limit & Map Size: This wasn't a console issue... it was a direct response to the community hating the chaotic, empty 128-player maps from Battlefield 2042. PC players begged DICE to go back to focused, tactical 64-player matches.
The Market Data: PC isn't ignored, it is literally the primary market. Over 56% of all launch sales were on PC, and it hit a massive peak of 747,000 concurrent players on Steam.
Aim Assist & Crossplay: Go look at the Steam and EA forums right now. PC players are furious because the February patch gave controllers insane aim-assist, while console players are crying because PC players have a massive advantage with raw frame rates and mouse precision. Both sides feel cheated by the netcode.
You're blaming consoles for gameplay balance issues and a design shift that the PC community literally asked for.