dear dice, get your ♥♥♥♥ together... srsly whats wrong with you keeping this exploit in the game?! getting shot by 12 sams within 20seconds is just pathetic and the players using it needs to get banned... wtf you want your game to die, dont u?
dear dice, get your ♥♥♥♥ together... srsly whats wrong with you keeping this exploit in the game?! getting shot by 12 sams within 20seconds is just pathetic and the players using it needs to get banned... wtf you want your game to die, dont u?
I thought they patched that out? Someone must have found a new exploit.
Are you talking about the ammo crate?
I fail to see how it's a exploit by any means...
If the aa starts with 4 missiles and the ammo box reduces the reload count to 2 seconds per reload...
anything lazed can be hit by AA missiles......its been a apart of the series for decades at this point.....
even the AI knowns this....
In Battlefield 4, dedicated Anti-Air (AA) missiles cannot natively lock onto ground vehicles like tanks by default, but they can lock onto a tank if that tank has been actively designated ("painted") by a teammate using a SOFLAM or PLD
also have to add that it goes both ways with tanks being able to hit planes or choppers that are lazed if the tank has guided shells
I thought they patched that out? Someone must have found a new exploit.
The cannister shell exploit was disabled last I heard.
i mean the ammocrate making that you can basicaally shoot SAM missles like a nade launcher... donno what you guys talking about...
i mean the ammocrate making that you can basicaally shoot SAM missles like a nade launcher... donno what you guys talking about...
Because it pretty much is?
Remember Zuni rockets from Battlefield 4? You got a handful of rockets to shoot because the mobile aa in that game had a QUAD missile launcher...
The mobile aa in this game isn't much different from that, just shoots "dumb missiles" at a slower rate... but because of the way the ammo crate works in battlefield 6... all its doing is reducing the rate to reload 1 missile within about 2 seconds. Which allows someone running high velocity missiles to shoot as many missiles as they can within that 2 second reload period...