← Return to topic

tsuru reef is so big

NesoOP · 22 Jul 2026 at 11:15 · permalink

i thint it need more vehicle or 64v64

Bykso · 22 Jul 2026 at 13:07 · permalink

no it doesnt its good as it is.

MedicMain · 22 Jul 2026 at 13:37 · permalink

no it doesnt its good as it is.
Nope. It needs 64x64 in conquest to make it interesting. I proved this in the other thread.

RobbzeKINGEN · 22 Jul 2026 at 13:38 · permalink

Agree, most of time its only running and running

JOSIN190 · 22 Jul 2026 at 13:41 · permalink

it can easily be 64v64

Ed4sel · 22 Jul 2026 at 14:30 · permalink

it only needs more vehicle. it doesn't need stupid 2042 128p that didn't work before

akifhasan · 22 Jul 2026 at 14:35 · permalink

it can easily be 64v64 [1] voting for that

beearjew · 22 Jul 2026 at 14:47 · permalink

The worse thing about the game is the gun fights, so more of that doesn’t equal better. There’s vehicles all around and players to catch a ride with. There’s air, boats, tanks and players already on the ground to deal with getting from one flag to another. At least you have a fighting chance against few players vs half the team or peeps just popping out of no where. This is how you counter the unbalance of the guns, by having less of it or being more spread out. The object is to take flags, maybe fight on the way there and expect the action to be on the flags.

DeacyingRose138 · 22 Jul 2026 at 14:50 · permalink

I like how they gave us a breathing room map and you're asking to get way less breathing room by increasing it to 64v64 lol and suddenly its a cod map because it became constant gunfights

Backisreal157 · 22 Jul 2026 at 15:12 · permalink

Map was ass. Running simulator and swimming simulator

Flyingeagle3 · 22 Jul 2026 at 18:31 · permalink

Hey, folks.
It looks like there are a couple of different perspectives on Tsuru Reef already. Some of you would like to see more action through a higher player count, others feel additional vehicles would help with getting around, and some are enjoying the slower pace compared to the rest of the map pool.
It's helpful to see how everyone feels about the flow after spending time with the map.
For those of you who think it needs changes, what's the biggest factor? Is it the time between engagements, how players are spread across the objectives, or getting around the map itself?

tcercsgs · 22 Jul 2026 at 18:33 · permalink

The action in other BF6 maps is too high, too constant, in your face all the time.
Having a bit of space and time to breathe is a welcome change.

ken7705 · 22 Jul 2026 at 19:00 · permalink

Average Tsuru Reef experience = 5-10 minutes running just to be sniped

rainybaam · 22 Jul 2026 at 19:01 · permalink

I'm enjoying the ♥♥♥♥ out of the new map. Feels like a great size to me.

hugomora · 22 Jul 2026 at 19:01 · permalink

Lol, I haven’t even played but everyone complaining is definitely TikTok brained. Bigger maps mean more tactical games. Get better

styxy93 · 22 Jul 2026 at 19:12 · permalink

64v64 could be a good improvement. Every escalation I've played on Tsuru Reef has been incredibly one sided as well as most people having 10 or less kills.