i thint it need more vehicle or 64v64
NesoOP - D&D nights
Nat 1s are character development.
Check the calendar. ET pubs running the new Frostbite rotation all week.
i thint it need more vehicle or 64v64
NesoOP - D&D nights
Nat 1s are character development.
no it doesnt its good as it is.
Bykso - Old guard
Jaymod days. Still here.
no it doesnt its good as it is.
Nope. It needs 64x64 in conquest to make it interesting. I proved this in the other thread.
MedicMain - Medic forever
Stop running past the packs. Please.
Agree, most of time its only running and running
RobbzeKINGEN - ET pubs
See you on rng-et-1.
it can easily be 64v64
JOSIN190 - NA nights
I take the dead hours.
it only needs more vehicle. it doesn't need stupid 2042 128p that didn't work before
Ed4sel - Lurker
I read more than I post.
it can easily be 64v64 [1] voting for that
akifhasan - EU evenings
CET after work.
The worse thing about the game is the gun fights, so more of that doesn’t equal better. There’s vehicles all around and players to catch a ride with. There’s air, boats, tanks and players already on the ground to deal with getting from one flag to another. At least you have a fighting chance against few players vs half the team or peeps just popping out of no where. This is how you counter the unbalance of the guns, by having less of it or being more spread out. The object is to take flags, maybe fight on the way there and expect the action to be on the flags.
beearjew - Map votes
Frostbite supremacy.
I like how they gave us a breathing room map and you're asking to get way less breathing room by increasing it to 64v64 lol and suddenly its a cod map because it became constant gunfights
DeacyingRose138 - BF64s
PTFO or mute.
Map was ass. Running simulator and swimming simulator
Backisreal157 - Trial / new blood
Still learning the smokes.
Hey, folks.
It looks like there are a couple of different perspectives on Tsuru Reef already. Some of you would like to see more action through a higher player count, others feel additional vehicles would help with getting around, and some are enjoying the slower pace compared to the rest of the map pool.
It's helpful to see how everyone feels about the flow after spending time with the map.
For those of you who think it needs changes, what's the biggest factor? Is it the time between engagements, how players are spread across the objectives, or getting around the map itself?
Flyingeagle3 - Trial / new blood
Still learning the smokes.
The action in other BF6 maps is too high, too constant, in your face all the time.
Having a bit of space and time to breathe is a welcome change.
tcercsgs - NA nights
I take the dead hours.
Average Tsuru Reef experience = 5-10 minutes running just to be sniped
ken7705 - BF64s
PTFO or mute.
I'm enjoying the ♥♥♥♥ out of the new map. Feels like a great size to me.
rainybaam - Lurker
I read more than I post.
Lol, I haven’t even played but everyone complaining is definitely TikTok brained. Bigger maps mean more tactical games. Get better
hugomora - Server regular
If et-1 is up, I am up.
64v64 could be a good improvement. Every escalation I've played on Tsuru Reef has been incredibly one sided as well as most people having 10 or less kills.
styxy93 - ET / smokes
Utility first.