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50 vs 50 needed for Tsuru Reef

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AlexKING_233
Rifleman
Members
14 posts 20 Sep 2023 joined
21 Jul 2026 at 23:54 #1

Every player I've spoken with is saying the same thing about conquest mode on the new reef map . Bottom line is It needs more players so the action is faster paced. Right now its hella slow.
50 vs 50 or this map on conquest is a snooze fest .
Other than that GG

AlexKING_233 - Axis defense
Do not walk my MG line twice.

EthereaIZ
Engineer
Members
43 posts 26 Jun 2018 joined
22 Jul 2026 at 00:12 #2

Got the point that Tsuru Reef can feel slower in Conquest if players are spread too far apart. I’ll pass this feedback along to the team.

EthereaIZ - Allies rifle
Spawn on me.

F1Fly
Rifleman
Members
14 posts 23 Jun 2026 joined
22 Jul 2026 at 00:15 #3

Got the point that Tsuru Reef can feel slower in Conquest if players are spread too far apart. I’ll pass this feedback along to the team.
Yet, this is what battlefield is about. You should be able to traverse parts of the map in "low-adrenaline" without problems. Half the problem with most map designs were that they seemed to concentrate players in an eternal firefight. Please, remember who you are, Battlefield.

F1Fly - ET pubs
See you on rng-et-1.

Alwiora
Field Medic
Members
23 posts 25 Sep 2023 joined
22 Jul 2026 at 02:32 #4

Got the point that Tsuru Reef can feel slower in Conquest if players are spread too far apart. I’ll pass this feedback along to the team.
Yet, this is what battlefield is about. You should be able to traverse parts of the map in "low-adrenaline" without problems. Half the problem with most map designs were that they seemed to concentrate players in an eternal firefight. Please, remember who you are, Battlefield.
I find this conversation interesting. Unfortunately haven't been able to download the update yet since I'm not at home where my lovely Ethernet is (damn 2+ week renovations...) - but it seems like everybody is complaining how big the Map is? Is that not what people wanted? A Map that harkens back to older Battlefields? A Map where combat ISN'T constant, so it feels less like a meat grinder and more like an actual battle? This is so fascinating to me. Man I can't wait to get home and play!!!

Alwiora - Allies rifle
Spawn on me.

youngmichael
Field Medic
Members
22 posts 5 Jul 2022 joined
22 Jul 2026 at 02:50 #5

Either you talk to no players or all the ones you talk to are cod kids. Battlefield maps need breathing room. You need to be able to traverse the map without being in an eternal firefight.

youngmichael - Lurker
I read more than I post.

Ed4sel
Field Medic
Members
25 posts 23 Jun 2024 joined
22 Jul 2026 at 02:54 #6

nah this map is good. we don't need to be constantly in a firefight. most maps in the game are too compact, we don't need another

Ed4sel - Lurker
I read more than I post.

Banan321
Boot Camp
Members
8 posts 7 Nov 2023 joined
22 Jul 2026 at 02:55 #7

As there have been 64 v 64 in past games, the logical conclusion is this map must as well,

Banan321 - ET pubs
See you on rng-et-1.

b1b1zyan
Rifleman
Members
17 posts 16 Jul 2022 joined
22 Jul 2026 at 03:06 #8

i think 32v32 could work with less cap points. 9 just spreads the teams out to much.
but sticking with 9 i could see a increase, but i would start small, say 40v40 and see how that feels.
but it really does feel more like a BF map being able to get around the map a bit without constantly being shot at.

b1b1zyan - ET pubs
See you on rng-et-1.

Alwiora
Field Medic
Members
23 posts 25 Sep 2023 joined
22 Jul 2026 at 03:48 #9

i think 32v32 could work with less cap points. 9 just spreads the teams out to much.
but sticking with 9 i could see a increase, but i would start small, say 40v40 and see how that feels.
but it really does feel more like a BF map being able to get around the map a bit without constantly being shot at.
THERE'S 9 POINTS??? Oh man I can't wait to see that for myself when I get home.

Alwiora - Allies rifle
Spawn on me.

HannoverJung
Field Medic
Members
26 posts 2 Feb 2025 joined
22 Jul 2026 at 03:50 #10

I just realized, there is airport in Tsuru rift, this map is serious huge and 32v32 definitely not ideal for map like this.

HannoverJung - Map votes
Frostbite supremacy.

youngmichael
Field Medic
Members
22 posts 5 Jul 2022 joined
22 Jul 2026 at 03:53 #11

THERE'S 9 POINTS??? Oh man I can't wait to see that for myself when I get home.
Theres 8, the other guy miscounted

youngmichael - Lurker
I read more than I post.

mc_spam
Field Medic
Members
34 posts 20 Feb 2026 joined
22 Jul 2026 at 03:54 #12

Got the point that Tsuru Reef can feel slower in Conquest if players are spread too far apart. I’ll pass this feedback along to the team.
Why?
Do you think the devs didn't know that the pace would be slower on this map and that a lot of battlefield players were asking for exactly that?
The OP is spoilt for choice in BF6 for maps providing fast paced gameplay.

mc_spam - Allies rifle
Spawn on me.

HannoverJung
Field Medic
Members
26 posts 2 Feb 2025 joined
22 Jul 2026 at 03:58 #13

Got the point that Tsuru Reef can feel slower in Conquest if players are spread too far apart. I’ll pass this feedback along to the team.
Why?
Do you think the devs didn't know that the pace would be slower on this map and that a lot of battlefield players were asking for exactly that?
The OP is spoilt for choice in BF6 for maps providing fast paced gameplay.
Slower pace doesn't mean right pace.
Tsuru rift is huge but have hard terrain to pass, that's meaning people are going to stuck every where unlike pure land battle. more players can get rid of stuck feeling.
EX. Railway to Golmud , that's huge but doesn't has to be boring.

HannoverJung - Map votes
Frostbite supremacy.

EthereaIZ
Engineer
Members
43 posts 26 Jun 2018 joined
23 Jul 2026 at 00:04 #14

Got the point that Tsuru Reef can feel slower in Conquest if players are spread too far apart. I’ll pass this feedback along to the team.
Yet, this is what battlefield is about. You should be able to traverse parts of the map in "low-adrenaline" without problems. Half the problem with most map designs were that they seemed to concentrate players in an eternal firefight. Please, remember who you are, Battlefield.
Thank you for adding more context to the discussion.
Why?
Do you think the devs didn't know that the pace would be slower on this map and that a lot of battlefield players were asking for exactly that?
The OP is spoilt for choice in BF6 for maps providing fast paced gameplay.
Slower pace doesn't mean right pace.
Tsuru rift is huge but have hard terrain to pass, that's meaning people are going to stuck every where unlike pure land battle. more players can get rid of stuck feeling.
EX. Railway to Golmud , that's huge but doesn't has to be boring.
That’s a valuable insight. I’ll include this feedback in my report, around Tsuru Reef’s terrain readability, movement flow, and whether more players could help reduce that feeling of being spread out or stuck.

EthereaIZ - Allies rifle
Spawn on me.

HannoverJung
Field Medic
Members
26 posts 2 Feb 2025 joined
23 Jul 2026 at 00:08 #15

Yet, this is what battlefield is about. You should be able to traverse parts of the map in "low-adrenaline" without problems. Half the problem with most map designs were that they seemed to concentrate players in an eternal firefight. Please, remember who you are, Battlefield.
Thank you for adding more context to the discussion.
Slower pace doesn't mean right pace.
Tsuru rift is huge but have hard terrain to pass, that's meaning people are going to stuck every where unlike pure land battle. more players can get rid of stuck feeling.
EX. Railway to Golmud , that's huge but doesn't has to be boring.
That’s a valuable insight. I’ll include this feedback in my report, around Tsuru Reef’s terrain readability, movement flow, and whether more players could help reduce that feeling of being spread out or stuck.
TBF EA
It doesn't has to be 50v50 or 64v64
even 40v40 would help map flow a lot.

HannoverJung - Map votes
Frostbite supremacy.

F1Fly
Rifleman
Members
14 posts 23 Jun 2026 joined
29 Jul 2026 at 19:12 #16

Why?
Do you think the devs didn't know that the pace would be slower on this map and that a lot of battlefield players were asking for exactly that?
The OP is spoilt for choice in BF6 for maps providing fast paced gameplay.
Slower pace doesn't mean right pace.
Tsuru rift is huge but have hard terrain to pass, that's meaning people are going to stuck every where unlike pure land battle. more players can get rid of stuck feeling.
EX. Railway to Golmud , that's huge but doesn't has to be boring.
I personally feel that the map lacks modes of transportation. Back in Battlefield 4, the attack boats often served as mobile spawns and free jet sky, which allowed you to move faster. The impression I had with the games I played is that the transport vehicle spawns are unsufficient. You sure can stroll/swim through the map, but having more RHIBs or Jetskies would make it more satisfying to traverse.

F1Fly - ET pubs
See you on rng-et-1.

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