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F*cking Mortars

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dragon5layer972
Boot Camp
Members
8 posts 22 Aug 2022 joined
29 Jul 2026 at 10:37 #1

Just played a few matches of Breakthrough on Tsuru Reef, in all the matches there were atleast 3-4 people on the defending team sitting at spawn just spamming mortars. How is that fun or balanced?
We literally couldn't do anything because you can't reach them and there was no highpoint on the map where I could pick them off from. All I could do was run into their spawn zone, pick one off, run out. Rinse and repeat, but that usually resulted in me getting shot by somebody else on the enemy team.

dragon5layer972 - Allies rifle
Spawn on me.

carcok
Rifleman
Members
14 posts 21 May 2021 joined
29 Jul 2026 at 10:40 #2

Well...yes, they suck. Yes, they have unlimited ammo. Yes, you can counter mortar them. Other than that, you will take a pounding.

carcok - EU evenings
CET after work.

HESU338925
Panzer Ace
Members
109 posts 4 Jul 2024 joined
29 Jul 2026 at 11:33 #3

Allowing those things to be placed inside enemy spawn was the worst decision ever. It has to be reversed, but dice will never listen.

HESU338925 - ET pubs
See you on rng-et-1.

smertnik1234
Rifleman
Members
17 posts 2 Jun 2026 joined
29 Jul 2026 at 12:07 #4

You understand that some of the boats have AA guns, that also act as mortars, right? That is literally how some of them are used. If you have them, plus medics using mortar launchers, it can make for a rough game.

smertnik1234 - EU evenings
CET after work.

kanonymous
Rifleman
Members
18 posts 19 May 2025 joined
29 Jul 2026 at 12:36 #5

Use the Support's MP APS... it stops mortar shells.

kanonymous - ET pubs
See you on rng-et-1.

HESU338925
Panzer Ace
Members
109 posts 4 Jul 2024 joined
29 Jul 2026 at 13:09 #6

Use the Support's MP APS... it stops mortar shells.
Just 2 of them before self-destruction.

HESU338925 - ET pubs
See you on rng-et-1.

QpeLe
Rifleman
Members
13 posts 18 Jun 2026 joined
29 Jul 2026 at 13:37 #7

You understand that some of the boats have AA guns, that also act as mortars, right? That is literally how some of them are used. If you have them, plus medics using mortar launchers, it can make for a rough game.
You don't have access to boats until the final sector on Breakthrough. Kind of one of the reasons it's a bad map on that mode, doesn't really feed into the theme of this season's maps. Would have been better to have had access to them from the start (that and the attackers spawn point being on a ship).

QpeLe - Old guard
Jaymod days. Still here.

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