Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

Whoever Designs Breakthrough!

Permalink Preview Print BF6
disprove
Covert Ops
Members
55 posts 19 Jun 2020 joined
21 Jul 2026 at 17:43 #1

This isn't rush. The new map is big and you made it feel SO SMALL. We ALREADY have maps with insane chokepoints for the entire Breakthrough experience and we aren't even using BOATS on the new NAVAL map? Amazing map and yet again Breakthrough just neuters the entire thing! Blackwell Fields Breakthrough is an ACTUAL shame until the last objectives.
Whoever is designing the breakthrough objectives needs to go look at BF1. This is borderline insane how there are no vehicles other than a a 4 person car....
WE HAVE RUSH! THAT IS WHERE THE "OBJECTIVES-RIGHT-NEXT-TO-EACH-OTHER" GAMEPLAY IS!
How do we not have any vehicle gameplay in Breakthrough IN BATTLEFIELD now and we have children that have been brainwashed to think INFANTRY ONLY Breakthrough is the standard?
Again, whoever designs Breakthrough needs to take a step back and let someone else do it. This is abysmal.
Amazing map, and the boundary maker ruins Breakthrough again. Please stop making Breakthrough an-infantry only, corridor only gamemode. It makes no sense. WE HAVE RUSH ALREADY.

disprove - Trial / new blood
Still learning the smokes.

nimalegechoubiSB
Rifleman
Members
20 posts 22 Oct 2023 joined
21 Jul 2026 at 17:48 #2

This devs forgot how to make grate maps. in a whole AAA Game you have 1 map with 1 jet. Absolutely pathetic dev team.

nimalegechoubiSB - NA nights
I take the dead hours.

zha_zha233
Engineer
Members
44 posts 3 Apr 2021 joined
21 Jul 2026 at 17:49 #3

They don't even test Breakthrough. It's always Conquest.

zha_zha233 - Comp flex
Put me where you need a body.

disprove
Covert Ops
Members
55 posts 19 Jun 2020 joined
21 Jul 2026 at 18:01 #4

The new map itself is awesome on Conquest! I didn't even think that Blackwell felt bad on Conquest either! Breakthrough person has no idea what they are doing and RUINS maps

disprove - Trial / new blood
Still learning the smokes.

disprove
Covert Ops
Members
55 posts 19 Jun 2020 joined
21 Jul 2026 at 18:14 #5

How do we have the RESORT and you just IGNORE IT IN BREAKTHROUGH WITH NO BOATS

disprove - Trial / new blood
Still learning the smokes.

ken7705
Engineer
Members
40 posts 11 Feb 2024 joined
21 Jul 2026 at 18:15 #6

Ah yes... ALWAYS something to complain about, Never happy. Must be so tiresome. Imagine playing a mode and be like. THIS SUCK, Instead of be like: Hey this was JUST released, I gonna give them some slack aka days to get things in order like any f.. dev team.
But naaah better to instantly scream at the devs they are worthless.
Fun question: Can you animate a stickman in C++`? No? Then wtf you know about development in a game like BF and what it takes to tweak things into perfection (day 1)?

ken7705 - BF64s
PTFO or mute.

TheZaramas
Engineer
Members
49 posts 29 Jul 2023 joined
21 Jul 2026 at 18:38 #7

Ah yes... ALWAYS something to complain about, Never happy. Must be so tiresome. Imagine playing a mode and be like. THIS SUCK, Instead of be like: Hey this was JUST released, I gonna give them some slack aka days to get things in order like any f.. dev team.
But naaah better to instantly scream at the devs they are worthless.
Fun question: Can you animate a stickman in C++`? No? Then wtf you know about development in a game like BF?
Literally who asked about programming?
Your comment is nothing to do with the point of the thread at all lmao.

TheZaramas - EU evenings
CET after work.

disprove
Covert Ops
Members
55 posts 19 Jun 2020 joined
21 Jul 2026 at 18:39 #8

Ah yes... ALWAYS something to complain about, Never happy. Must be so tiresome. Imagine playing a mode and be like. THIS SUCK, Instead of be like: Hey this was JUST released, I gonna give them some slack aka days to get things in order like any f.. dev team.
But naaah better to instantly scream at the devs they are worthless.
Fun question: Can you animate a stickman in C++`? No? Then wtf you know about development in a game like BF and what it takes to tweak things into perfection (day 1)?
they literally have made breakthrough TERRIBLE. What does that have to do with anything coding wise hahahaha.
do you actually work there and are triggered right now? Are you the one who made Breakthrough terrible on every map?

disprove - Trial / new blood
Still learning the smokes.

disprove
Covert Ops
Members
55 posts 19 Jun 2020 joined
21 Jul 2026 at 18:40 #9

Ah yes... ALWAYS something to complain about, Never happy. Must be so tiresome. Imagine playing a mode and be like. THIS SUCK, Instead of be like: Hey this was JUST released, I gonna give them some slack aka days to get things in order like any f.. dev team.
But naaah better to instantly scream at the devs they are worthless.
Fun question: Can you animate a stickman in C++`? No? Then wtf you know about development in a game like BF and what it takes to tweak things into perfection (day 1)?

dude just go play CoD it comes out really soon. I don't want BATTLEFIELD ruined with no vehicles hahaha. other modes play great. edgelord

disprove - Trial / new blood
Still learning the smokes.

ken7705
Engineer
Members
40 posts 11 Feb 2024 joined
21 Jul 2026 at 18:41 #10

Ah yes... ALWAYS something to complain about, Never happy. Must be so tiresome. Imagine playing a mode and be like. THIS SUCK, Instead of be like: Hey this was JUST released, I gonna give them some slack aka days to get things in order like any f.. dev team.
But naaah better to instantly scream at the devs they are worthless.
Fun question: Can you animate a stickman in C++`? No? Then wtf you know about development in a game like BF and what it takes to tweak things into perfection (day 1)?
they literally have made breakthrough TERRIBLE. What does that have to do with anything coding wise hahahaha.
do you actually work there and are triggered right now? Are you the one who made Breakthrough terrible on every map?
So you litteraly think the devs have been sitting there thining: Lets destry this break- through mode for the people that enjoy it with purpose (evil laugh). That will teach them.
Or do you think that the majority of the people playing "breakthrough" in Battlefield (dev-thingy) might not play breakthrough that much and MIGHT have gotten things a bit wrong that they now have to rework? Something thats happening in more games then Battlefield?
Did you fail to realize that this was JUST released to the public TODAY? On top of that. People playing on (Dev mode) also playing with BOTS. So that means they dont get the full effect of how a mode works 100% when its released to thousands of players.

ken7705 - BF64s
PTFO or mute.

Flyingeagle3
Strat Caller
Members
155 posts 3 Nov 2024 joined
21 Jul 2026 at 19:09 #11

This isn't rush. The new map is big and you made it feel SO SMALL. We ALREADY have maps with insane chokepoints for the entire Breakthrough experience and we aren't even using BOATS on the new NAVAL map? Amazing map and yet again Breakthrough just neuters the entire thing! Blackwell Fields Breakthrough is an ACTUAL shame until the last objectives.
Whoever is designing the breakthrough objectives needs to go look at BF1. This is borderline insane how there are no vehicles other than a a 4 person car....
WE HAVE RUSH! THAT IS WHERE THE "OBJECTIVES-RIGHT-NEXT-TO-EACH-OTHER" GAMEPLAY IS!
How do we not have any vehicle gameplay in Breakthrough IN BATTLEFIELD now and we have children that have been brainwashed to think INFANTRY ONLY Breakthrough is the standard?
Again, whoever designs Breakthrough needs to take a step back and let someone else do it. This is abysmal.
Amazing map, and the boundary maker ruins Breakthrough again. Please stop making Breakthrough an-infantry only, corridor only gamemode. It makes no sense. WE HAVE RUSH ALREADY.
It sounds like the concern isn't Blackwell itself, but how Breakthrough flows compared to Conquest. Having more room to use vehicles and the water routes is a different kind of feedback than simply wanting more players.
If you could change one sector, which part of the map would you open up first?

Flyingeagle3 - Trial / new blood
Still learning the smokes.

Flyingeagle3
Strat Caller
Members
155 posts 3 Nov 2024 joined
21 Jul 2026 at 19:11 #12

They don't even test Breakthrough. It's always Conquest.
Breakthrough and Conquest definitely play differently on the same map, so it's interesting to see how players experience each mode. Besides the vehicle count, is there a particular sector that stands out as needing another look?

Flyingeagle3 - Trial / new blood
Still learning the smokes.

CapitanMurasa
Boot Camp
Members
11 posts 2 Nov 2021 joined
21 Jul 2026 at 19:18 #13

They don't even test Breakthrough. It's always Conquest.
Breakthrough and Conquest definitely play differently on the same map, so it's interesting to see how players experience each mode. Besides the vehicle count, is there a particular sector that stands out as needing another look?
first of all thank u for new gunplay update + naval.
breakthrough is lame compared to bf4 rush 64. its a shame that we have no mcoms. mcoms make breakthrought/rush64-.- sweaty and intense. rush64 was like the compeditiv community thing on bf4 latenight servers....breaktrough Feels unpolished compared to Rush64 in BF4 :(.
To this day, I don't understand why you turned one good core mode into two mediocre ones. And I bet nobody plays the new "Rush."
In Breakthrough, people don't even grasp that they need to push. The announcers even provide audio cues.
ps: MAP ROTATION: One thing that subconsciously annoys a lot of people is the lack of map rotation. You end up playing the same map up to 10 times a day, and it seems like only specific maps appear on specific days.
A proper map rotation needs to be added via hotfix ASAP. While the server browser is essential, the process just takes too long...
I think this is a major reason why so many people are quitting. Also, please develop more awesome maps like the naval ones,
and give us weather effects—especially storms on every map—plus true night modes and night vision across all maps. Honestly, you could surpass BF4 if you really stepped up your game... Oh, and a jungle map and vehicle elevators, collapsing skyscarppers... this wild bf4 maps with levelution ya know?. would be cool... just those kinds of crazy maps from back in the day... be bold.
Tsuru Reef is killer. and a personal thing. i hate empire state so much and we have no real snow biome just change it to the snow version forver... thank u
As a die-hard BF4 fan, I feel like I’ve been waiting so long for a modern, improved version of BF4. I had hoped that BF6 would simply surpass BF4 in every respect and take things to the next level—right down to the details. I still maintain that the foundation is there... 2027 could turn out to be a really strong year. I’d love to hear people talking in 10 or 20 years about how awesome BF6 was—not BF4!

CapitanMurasa - NA nights
I take the dead hours.

Bot1110777
Rifleman
Members
20 posts 26 Feb 2026 joined
21 Jul 2026 at 19:27 #14

Ever since I played Breakthrough in BF1, 99% of my playtime has been just Breakthrough. But in BF6, it's pretty bad since they capped it at 48 players, though I still gave it a chance hoping for 64 players. The reason I like it is because people group up and fight a lot, giving that front-line combat feeling .... which modern warfare probably doesn't have, but as a simulation, it's just fun. But from what I've played, the Breakthrough maps in BF6 are just way too small. I barely even feel like calling it Breakthrough at this point.
Now that I went to play Conquest, it feels so boring. Like 70% of the gameplay feels like a Drive & Running Simulator. It would be fun if I were playing a Tactical Sim in other games where firefights are mostly long-range, like 300+ meter or a kilometer, which BF currently isn't.

Bot1110777 - Trial / new blood
Still learning the smokes.

Bot1110777
Rifleman
Members
20 posts 26 Feb 2026 joined
21 Jul 2026 at 20:22 #15

They don't even test Breakthrough. It's always Conquest.
Breakthrough and Conquest definitely play differently on the same map, so it's interesting to see how players experience each mode. Besides the vehicle count, is there a particular sector that stands out as needing another look?
Most Conquest maps could be Breakthrough without cutting anything out, including the new map like Tsuru Reef. If you wanted to cut something, you could've just trimmed a bit of the water area if it was too wide, but instead they stripped it all down and set it to just 48 players.
I'll say more: I like Breakthrough in other titles but hate Rush (BF6). Hate low player counts and small maps, but now they blend them together into the same mode. Yeah I'm starting to hate Breakthrough in BF6 on many maps include Tsuru Reef, feels like there are no new maps in this title at all.

Bot1110777 - Trial / new blood
Still learning the smokes.

Sign in to reply.