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A few question for the devs regarding future of the mod and the mechanics of the game

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TeNDeRiX
Boot Camp
Members
11 posts 30 Nov 2019 joined
1 May 2026 at 23:13 #1

1) Is there a plan for survival to have realism option?
2) Since game can recognize the location of hits, by for example making enemies have different death animations based on hit location; would it be possible to have for example 50% lower damage if enemies are hit in the arm or leg?
3) Do your buyable reinforcement soldiers in survival regenerate health? If yes, how fast? How much hp do they have by default?
4) What are the exact benefits of crouching? Does it decrease spread? Or it only decreases the recoil + spread increase after each shot?
5) In one of last updates we had simple zoom option added for weapons that do not have alt fire mode. Would it be possible for them to have for example 10% less spread but also 20% fire rate if we use it? (kinda like ADS)
6) Will coop mode at one point have some of features, like survival or realism gamemode/additional enemies etc ported over to it?
7) Since headshots are enabled for all enemies now, does it mean that non human enemies like super soldiers, zombies, proto soldiers etc recieve 2x damage per headshot?
8) Will Malta inter-mission feature at one point "shop" or rather some kind of additional reward where you can spend points gathered via treasures collected in campaign?
Thank you for your response!

TeNDeRiX - ET pubs
See you on rng-et-1.

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