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Bugs list for 5.4

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tongde
Rifleman
Members
21 posts 21 Jul 2020 joined
22 Mar 2026 at 02:21 #1

As it just released, I've no doubt some bugs might crop up and since I already noticed some (mostly related to AI pathfinding), I'll gladly list them here.
1. The German soldier that's supposed to enter the room when you begin to escape Castle Wolfenstein proper (in the room where the Germans below start shooting through the floorboard) doesn't enter it like he's supposed. If you exit back to the courtyard, you'll see he spawned at the window outside the tower instead of in front of the door like he's supposed to.
2: At the beginning of the Village once you leave Kessler's basement and before you attack the Germans speaking in the bar, the officer and a regular soldier are usually supposed to walk over to the table below the balcony and stand there after they finish their conversation (if you don't attack them immediately). Instead, they start randomly walking around and bumping into each other. Most likely a pathfinding bug much like the previous soldier.
3. In the crypt, the 2nd flame zombie is supposed to be actively moving towards the soldiers firing at it and burning them alive. Instead, it seems to be stuck in an animation where it keeps moving in one place because the zombies next to it aren't actively attacking the soldiers either, thereby blocking the flame zombie's path.
4. Continuing from my last playthrough. The game actually ends up throwing up a console error literally saying that there's an AI scripting error when you get lifted up the crypt on the pillar. It doesn't seem like anything was actually broken (I had solved the trap room puzzle though for the secret). The error is related to 2 specific zombies, although their actual names aren't given. I can only assume it's either related to the 2 that spawn when you complete the secret or the ones where the grail room is.
5. One of the Elite Guard that's suppose to run out of the room where the Elite Guard above her throws down grenades doesn't, instead sticking around inside the room, forcing you to enter it and possibly get killed by the grenades above if you don't quickly run out.
6. Helga and Zemph's conversation seems to be slightly sped up, as Zemph will say his next line before Helga has completely finished her line and vice versa.
7. Can no longer dual wield or pick up another Colt 45 for some reason. Most noticeable when escaping the rocket base and it won't let you pick up another 45, even if you have one already in your inventory.
8. In Kuegalstadt, the flamethrower enemy hangs back by the rocks on the right side when you go through the bombed ruins, instead of running in after BJ like he normally would. Or at least would be to his left.
9. In the Bombed Factory, a soldier that normally runs into the hallway with the light lamp on the floor next to a couple of boxes now instead waits in the spot he spawned in.
10. Perhaps not a bug but definitely an issue. Mission 5 Malta gives you both loadouts with a Snooper Rifle, but said rifle gets replaced with the Johnson rifle, which is loud, which would obviously discourage a stealth approach with that mission. And stealth is favorable. While the return of the Sten gun with one of the loadouts is welcome, it seems unfair that the Snooper Rifle gets "upgraded" to a Johnson just because someone has the DLC.
11. Upon reloading a save, the character's view starts zoomed in (as if you had the right mouse button pressed for the simple zoom) and you have to press it to return the view to normal.
Not really a bug, but not sure if it's intentional either. More of the Elite Guard now have their outfits zipped up, no longer showing cleavage. I don't mind, as that would be more professional, but I'm just making sure it's intentional. I always assumed their decision to show their cleavage was to simply rebel against the Nazi regime's female social norms (as they're a "witch's coven", so wouldn't really care for such things.
That's all so far.

tongde - Old guard
Jaymod days. Still here.

backlashgg
Field Medic
Members
26 posts 2 Oct 2019 joined
22 Mar 2026 at 17:28 #2

Bruh don't tell me he had to zip the Elite Guard outfit because Steam or god forbid SWEET BABY INC, forced him to censor it. lmao

backlashgg - BF support
Ammo box is friendship.

evreynabloke
Strat Caller
Members
159 posts 10 Jul 2020 joined
22 Mar 2026 at 17:34 #3

Bruh don't tell me he had to zip the Elite Guard outfit because Steam or god forbid SWEET BABY INC, forced him to censor it. lmao
Nothing was changed at all in this regard.

evreynabloke - NA nights
I take the dead hours.

tongde
Rifleman
Members
21 posts 21 Jul 2020 joined
22 Mar 2026 at 18:09 #4

Glad to see you're aware though Wolf. Just compiling the list so you don't have to search as hard yourself. I'm sure it's all unintentional bugs and I'm just trying to be helpful so that RRTCW can be the best mod it can be.

tongde - Old guard
Jaymod days. Still here.

tosiekameruje
Rifleman
Members
16 posts 9 Oct 2022 joined
22 Mar 2026 at 23:52 #5

I am in forest mission and I cannot use sniper rifle.

tosiekameruje - ET / smokes
Utility first.

3264gggg
Field Medic
Members
34 posts 15 Dec 2021 joined
23 Mar 2026 at 12:13 #6

I've encounter an strange bug when I load back to the last checkpoint after completing the first boss fight. It placed me inside the OSA room where the cutscene was supposed to play but the game allowed me to go free roam and kill them without consequences.

3264gggg - Server regular
If et-1 is up, I am up.

backlashgg
Field Medic
Members
26 posts 2 Oct 2019 joined
23 Mar 2026 at 22:57 #7

I've encounter an strange bug when I load back to the last checkpoint after completing the first boss fight. It placed me inside the OSA room where the cutscene was supposed to play but the game allowed me to go free roam and kill them without consequences.
That should be a feature not a bug

backlashgg - BF support
Ammo box is friendship.

tosiekameruje
Rifleman
Members
16 posts 9 Oct 2022 joined
24 Mar 2026 at 17:20 #8

I've encounter an strange bug when I load back to the last checkpoint after completing the first boss fight. It placed me inside the OSA room where the cutscene was supposed to play but the game allowed me to go free roam and kill them without consequences.
Happened here as well - cutscene was saved under autosave then when you open it, you can walk freely around the office and even go out through window. And no way to go further with missions, you have to exit to main menu and then choose the following missions.

tosiekameruje - ET / smokes
Utility first.

prosto_Angelinochka
Covert Ops
Members
54 posts 28 Jun 2019 joined
29 Mar 2026 at 07:17 #9

Can no longer enter the window in the forest. tried every angle, position, crouching, different weapons in hand etc

prosto_Angelinochka - ET / smokes
Utility first.

prosto_Angelinochka
Covert Ops
Members
54 posts 28 Jun 2019 joined
29 Mar 2026 at 07:18 #10

and i've tried lowering my fps, going to vanilla mode etc. still nothing.

prosto_Angelinochka - ET / smokes
Utility first.

evreynabloke
Strat Caller
Members
159 posts 10 Jul 2020 joined
29 Mar 2026 at 09:11 #11

Forest was never changed

evreynabloke - NA nights
I take the dead hours.

tongde
Rifleman
Members
21 posts 21 Jul 2020 joined
30 Mar 2026 at 02:54 #12

Can no longer enter the window in the forest. tried every angle, position, crouching, different weapons in hand etc
You CAN enter it. It's just that it's always been buggy about how you can do so. Basically, you have to "crouch run" into the window. Or "crouch jump". So when you're already crouched within the window gap, you also need to attempt to jump up and forward WHILE inside the gap.

tongde - Old guard
Jaymod days. Still here.

ACH1LL3S
Rifleman
Members
20 posts 25 Oct 2020 joined
31 Mar 2026 at 03:57 #13

Village intro cutscene is black on steam deck.

ACH1LL3S - Comp flex
Put me where you need a body.

LOLGotYerTags
Engineer
Members
46 posts 16 Mar 2018 joined
31 Mar 2026 at 16:33 #14

I just got to the last Malta level, and the illuminated door where you get the Black Market achievement still has invincible wood blocking it

LOLGotYerTags - BF64s
PTFO or mute.

tongde
Rifleman
Members
21 posts 21 Jul 2020 joined
31 Mar 2026 at 16:44 #15

I just got to the last Malta level, and the illuminated door where you get the Black Market achievement still has invincible wood blocking it
Believe it or not, it's actually NOT the last Malta level (which is usually the one AFTER you beat Heinrich) but the 2nd to last one before that Mission. Basically it's Malta for Mission 5. That's the only time that wood is not there.

tongde - Old guard
Jaymod days. Still here.

prosto_Angelinochka
Covert Ops
Members
54 posts 28 Jun 2019 joined
31 Mar 2026 at 18:33 #16

Anyone else notice the reload not working 1/4 of the time? not just when you reload and go to scope/or zoom, it'll make all the reload sounds and mechanics, but when you go to shoot, 0 ammo, needs to reload again... so i tried being patient, as maybe this was more of a realistic feature (having to complete the reload before anything else) ... however, even still, I notice (more specifically with scope weapons), I'll reload, wait for it to reload to full, Then go into my scope, and sometimes it's reloaded, sometimes it's not, and I have to reload again. Am I the only one noticing this?

prosto_Angelinochka - ET / smokes
Utility first.

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