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More Enemies and Even More Enemies Spawns Need Adjustments

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tcercsgs
Field Medic
Members
28 posts 26 Aug 2019 joined
24 Mar 2026 at 17:42 #1

I love the idea of spawning more enemies, but their placements and their routing needs to be improved. There are a lot of instances of enemies getting stuck on geometry, on each other, or forced into weird situations like repeatedly climbing a table in the first level.

tcercsgs - NA nights
I take the dead hours.

evreynabloke
Strat Caller
Members
159 posts 10 Jul 2020 joined
24 Mar 2026 at 18:57 #2

I know, its something that I always putting in the far shelf due to lack of motivation and time. But be sure - i am aware

evreynabloke - NA nights
I take the dead hours.

tcercsgs
Field Medic
Members
28 posts 26 Aug 2019 joined
24 Mar 2026 at 19:17 #3

Thanks for being aware of it, it's actually lowkey one of the best features of this mod.

tcercsgs - NA nights
I take the dead hours.

tongde
Rifleman
Members
21 posts 21 Jul 2020 joined
24 Mar 2026 at 19:36 #4

Huh. That actually sounds like the bugs I was experiencing even without those options enabled. So just general AI scripting bugs right now.

tongde - Old guard
Jaymod days. Still here.

irpirtirhGOOLD
Rifleman
Members
13 posts 8 Aug 2023 joined
29 Mar 2026 at 21:39 #5

If anything, at least placement and reaction of enemies in missions where you can avoid alarm needs to be changed - for example: at the very beginning of Norway missions there's one dude that will always shoot at you unless he's stuck at climbing u-boat. Or enemies in chateau that have invicibility frames unless they move from their position

irpirtirhGOOLD - Lurker
I read more than I post.

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