Friday BF64 + Sunday D&D —
Check the calendar. ET pubs running the new Frostbite rotation all week.
Enemies blending in too much with environment?
previewI find that often I'm not noticing where enemies are in more dense environment.
I don't recall having that issue in vanilla RTCW. Maybe it's me, but I can't be the only one who thinks that.
I understand this being intentional with certain levels where soldiers are hiding, such as 17.Norway or 23.Dark, But in levels taking place in castles or places with detail-dense textures such as 1.Escape and 13.Kugelsdtat, they are much harder to spot than in Vanilla.
Could a future improvement feature lighting, shading or something to better highlight them?