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Minor bug issues i have come across on the Recent 5.3 update

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PedroHenriqueKuhnBraun
Rifleman
Members
16 posts 21 Jul 2022 joined
5 Jan 2026 at 13:54 #1

All my saves no longer worked from the previous RTCW version.
I Kept getting Connection Interrupted with flashing modem signal, but game worked fine when starting New Game.
Is there a way to turn off the Fade in and Fade out effect when loading saves or checkpoints?
I had some annoying spots where :
- checkpoint spawns me right next to enemies and the game is still fading from black
- my camera pointing down or way up for some reason.
- Tank mission in Mission 4 seemed timing was WAY off. My support tank would die before i could even manage to get to him and to take out the anti-tank weapon and the checkpoint save had softlocked me where it would load last autosave, tank support dies, mission ends and fades out within a matter of 5 seconds.
It got so bad that i had to quit out and restart the mission. was able to catch this issue while streaming the game.
Hitbox and Collisions issues is rough here (This was during playing the "I am death incarnate" mode). Either accuracy is solid or the bullet go right through enemies. Enemies have insane precision before animation or said enemy reacts or move, some of them manage to shoot there gun before they turn to shoot. The range on zombies Melee attacks seems way off and misaligned to the FOV where it looks like I'm standing far enough distance away from getting head butted or swiped at, but they are able to land one or multiple hits on me. Sometimes I will be close and there is no reaction.
I encountered this stuff mainly during the Olaric Boss fight, even his reach he has with melee is insane to how it looks when its attacking. I would be middle distance and either get hit or die when i know i had plenty of distance to not get hit. Same with the zombies and the shielded armor skeleton enemies.
Is every single bullet that gets deflected on the shield automatic fire back to BJ? Cuz it looks that way and seems off. Ricochet would be random but with those enemies, its like all bullets ricochet off the shield and hits the BJ !00% of the time.
this is all i found at the moment while playing. Overall i been having alot of fun with this mod but theres a few bugs that need some ironing out from what i can tell and notice.
Menu could use some help with optimization and adding more responsive tabs on everything while selecting options.
Is there a possibility of being able to change video, graphical settings, HUD UI without the mod needing to reboot the whole game everytime?

PedroHenriqueKuhnBraun - ET / smokes
Utility first.

jackzgamerx123
Boot Camp
Members
7 posts 16 Apr 2022 joined
6 Jan 2026 at 04:37 #2

I just got to the Chateau and have noticed that after I kill any Elite Guards I can't pick up their Sten for ammo. Anybody else have this happen? (No I didn't have full ammo either..)
**edit** This might just be a glitch in my save file. I started a new game and used the console to go straight to the Chateau. Without using giveall I was able to pick up one of their stens to use and was also able to pick up dropped stens for the ammo. 🤔

jackzgamerx123 - Lurker
I read more than I post.

PedroHenriqueKuhnBraun
Rifleman
Members
16 posts 21 Jul 2022 joined
6 Jan 2026 at 16:54 #3

(updating this is i go) Ok, I got to the Heinrich Boss Fight. Too much was added for Heinrichs fight and it no longer feels like Wolfenstein. Broken hit boxes, inhuman accuracy, Knights hauling ass toward you, shield covering everything except the feet, Heinrich sword a mile in length and even when you side step him he manages to hit you when it doesnt even look like he is pointing in the right ♥♥♥♥♥♥♥ direction! There are ATROCIOUS massive hitboxes i think break the fight. It needs to get patched!
Some of the added features are nice but the fact that Heinrichs sword can reach out at an absurd distance is frustrating. Ill be standing way past medium distance and out of reach as i back away to avoid his sword swipe or stab and will be instantly killed as if there is some shockwave that was not rendered or that they somehow made his sword wider than it looks. Wtf? is the sword a mile wide? The Guards that spawn in i think is a bit excessive considering there accuracy is inhuman at times, and that Heinrich runs around the arena, the speed of the knights are faster, and the shields seem to block everything unless you are shooting they're feet, the ghosts that blind your vision, and some of the boxes and headlamp where the pack of Cells are can cause the player to not be able to jump on the other boxes to retrieve them. Im all for challenge, but a few of the changes and some of the worst collision and distance hitboxes i have seen. If this could be fixed or readjusted would be nice.
Frequent Crashes during the fight, the game just straight up closes out. Sorry this is an awful end to a great mod.
as for the Sten Ammo on the Elite Guards, I only had that issue when I had full ammo, so far i didnt have that issue

PedroHenriqueKuhnBraun - ET / smokes
Utility first.

lolikovski
Rifleman
Members
21 posts 22 Oct 2021 joined
15 Jan 2026 at 07:56 #4

I just got to the Chateau and have noticed that after I kill any Elite Guards I can't pick up their Sten for ammo. Anybody else have this happen? (No I didn't have full ammo either..)
**edit** This might just be a glitch in my save file. I started a new game and used the console to go straight to the Chateau. Without using giveall I was able to pick up one of their stens to use and was also able to pick up dropped stens for the ammo. 🤔
Not just you, I have the same STEN problems too, can't pick them up from dead Elite Guards or Soldiers for ammo and the only cheats I use are God mode, notarget and noclip. I hope the mod's developers fix this issue.

lolikovski - Map votes
Frostbite supremacy.

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