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A few bugs/ oversights with the "Classic" weapon roster

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SpetsnazCaptUnknown
Field Medic
Members
32 posts 31 Jan 2024 joined
3 Dec 2025 at 18:59 #1

I love the option, but in my playthrough I noticed a few errors and oversights. At the beginning of the level "Deadly Designs", the first enemy you see drops an M1 Garand, as well as the air drop in the third level, "Forest Compound."
Another issue is also near the beginning of Deadly Designs; if you kill the grenade soldier quick enough and he drops it, there is no seemingly no world model; drops a buggy X Y Z axis display.

SpetsnazCaptUnknown - ET / smokes
Utility first.

evreynabloke
Strat Caller
Members
159 posts 10 Jul 2020 joined
3 Dec 2025 at 20:01 #2

Will fix in the third hotfix

evreynabloke - NA nights
I take the dead hours.

SpetsnazCaptUnknown
Field Medic
Members
32 posts 31 Jan 2024 joined
3 Dec 2025 at 20:07 #3

Will fix in the third hotfix
Thank you!

SpetsnazCaptUnknown - ET / smokes
Utility first.

SpetsnazCaptUnknown
Field Medic
Members
32 posts 31 Jan 2024 joined
4 Dec 2025 at 19:13 #5

Fantastic, thank you!

SpetsnazCaptUnknown - ET / smokes
Utility first.

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