← Return to topic

Better incentive to revive...Support needs rework.

juanomad · 6 Sep 2026 at 19:17 · permalink

A lot has been lost in the battlefield community throughout the time of this games existence. Every new iteration has its positives and negatives, but I find that in BF6 especially the support role is lacking meaning.

Not enough people play support due to the meta currently favoring anti-vehicle play, and those that do play support often fail at the primary role of support, giving supplies and reviving people. There needs to be a major incentive change in BF6 to encourage more supply giving and reviving when playing this role. More points, revive tracking on the scoreboard, bonuses, etc.

Having just played both WarDogs betas its clear BF6 has failed in the support role and failed at building the community needed to allow people to want to revive and support players in game. The incentive in WarDogs is just monetary bonuses and since the lives matter more people wait. I get its a slower game, but the incentive does work for people.

BF6 needs a support rework amongst other things, the game is so far off course in the teamplay aspect and support lacking proper metrics and better incentives to encourage teamplay show that.

anonymous0998 · 6 Sep 2026 at 19:22 · permalink

How would you fix it though? Support is the strongest and most appealing it's ever been.

prosto_Angelinochka · 6 Sep 2026 at 19:24 · permalink

Isnt the play here to just make vehicles a bit less oppressive if everyone feels the need to counter them with engineer rather than buff what is already potentially one of the more used classes

juanomad · 6 Sep 2026 at 19:27 · permalink

more points/exp for revives and supplies at the very least and a dedicated part on the scoreboard for revives like older bf titles had to show what a person is doing.

dragon5layer972 · 6 Sep 2026 at 19:30 · permalink

i found in wardogs support is great, players wait to be revived, and medics actually try to revive.
maybe you’re just looking for a different game

anonymous0998 · 6 Sep 2026 at 19:32 · permalink

I dunno man. Points are probably less motivating to people if they're getting pounded six ways from Sunday by vehicles; they probably just want to stop the vehicles so they play engineer.

And this if it's really that everyone's playing engineer because of vehicles. Idk, I play mostly BT and only a few times a week.

A takeaway I've gotten from reading the bits and pieces of insight that devs put out is that they tend to focus on numbers. They see that making vehicles more annoying and prevalent made people play the other classes more, so they think they've done their job and everything is good, instead of taking a more subjective 'what's actually fun' look at their game.

ebolotos · 6 Sep 2026 at 19:33 · permalink

Exactly. It is currently possible to win without many medics, but without engineers on objective you get steam rolled.

tacticalassault666 · 6 Sep 2026 at 19:34 · permalink

I'd say it's not the strongest it's ever been in terms of team play, but because it makes the player extremely self sufficient. You get a couple LMGs that are like lasers, and supports lmg synergy is the strongest of them all, can heal yourself, supply yourself.

I used to try to make sure everyone was supplied and rez everyone I could but as time goes on you realize no one else will do for you, most people force release before you can get to them anymore so all you can rez is bots. Why bother at that point? Take care of myself.

How do you fix it? Take away the ability to force respawn. People have to wait for rez or timer. Increase score for supporting actions like rezes and resupplies. Maybe make rez give a ticket back? There's lots of ways to incentivise it.

Jayzhy · 6 Sep 2026 at 19:34 · permalink

Put revives back on the scoreboard and watch people care

GRIZLIMEN · 6 Sep 2026 at 19:38 · permalink

Yeah support needs c4 again in my opinion. There’s basically no scenario other than breakthrough/rush that I won’t play with a rocket launcher

habibi_bombardini · 6 Sep 2026 at 19:39 · permalink

na. u get tons of points for revs already. scoreboard would be nice

Golyb_Opezdol · 6 Sep 2026 at 19:42 · permalink

The defibrillator doesn’t work as well on tanks unfortunately so here we are. :/ RPG life.

Gilaric · 6 Sep 2026 at 19:44 · permalink

All I see is support in most of my games and guess what they all just run by me while in twitching on the floor screaming for help.