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We need to talk about jumping and hitreg/hitboxes

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ekimeister
Field Medic
Members
30 posts 28 Jun 2024 joined
6 Sep 2026 at 09:35 #1

Something's WRONG here man.
Someone needs to actually test this somehow because something's just WAY fucking off.

It's really like when you're in the air the hitbox is just somewhere else or something. I am ON the target yet as soon as they're airborne it's like only 1/3 of my shots hit.

I'm not 'anti movement' , AT ALL but something is way off :(

ekimeister - Old guard
Jaymod days. Still here.

Pixel
Covert Ops
Members
55 posts 9 Sep 2026 joined
6 Sep 2026 at 09:39 #2

Because movement isn't really the problem in this game, it's the animation length + netcode + hitboxes + the fact that some weapons still have a TTK of 130 ms.

When you put all that together, some absurd situations happen in this game.

In my opinion, this is the most frustrating Battlefield game, it's a great FPS, but it needs some fixes.

prost202
Engineer
Members
38 posts 19 Jan 2026 joined
6 Sep 2026 at 09:48 #3

Watch on YouTube

Watch that.

prost202 - ET / smokes
Utility first.

Siu_meow0610
Field Medic
Members
30 posts 10 Nov 2022 joined
6 Sep 2026 at 10:11 #4

If this really, really bother you leave match if some players got really high ping. Over 100 and the rest is quite low. For me this is biggest issue. Anything feels off for me and I check pings every time someone with high ping

Siu_meow0610 - Allies rifle
Spawn on me.

ekimeister
Field Medic
Members
30 posts 28 Jun 2024 joined
6 Sep 2026 at 10:23 #5

But i am actually starting to wonder if this is not even a ping only problem.
It REALLY feels as if the hitboxes do not follow the player model, regardless of ping.

It's like the hitboxes just BREAK when characters are in the air. Is there some way to actually TEST this?

I mean, i can't be the only one thinking like 'wtf' so often?

ekimeister - Old guard
Jaymod days. Still here.

ekimeister
Field Medic
Members
30 posts 28 Jun 2024 joined
6 Sep 2026 at 10:25 #6

i saw it. He doesn't even touch the hitreg at all.

ekimeister - Old guard
Jaymod days. Still here.

Siu_meow0610
Field Medic
Members
30 posts 10 Nov 2022 joined
6 Sep 2026 at 10:27 #7

In air like far from you? Parachuting? Lead your shots.

Siu_meow0610 - Allies rifle
Spawn on me.

ekimeister
Field Medic
Members
30 posts 28 Jun 2024 joined
6 Sep 2026 at 10:39 #8

no just jumping

ekimeister - Old guard
Jaymod days. Still here.

REDFLANKER
Covert Ops
Members
59 posts 9 Jan 2026 joined
6 Sep 2026 at 11:20 #9

These core, fundamental issues determine whether a game is great or not.

REDFLANKER - Old guard
Jaymod days. Still here.

Alexzanderj14
Covert Ops
Members
56 posts 3 Oct 2022 joined
6 Sep 2026 at 11:59 #10

It’s time to embrace the horror. They’re not fixing this game. Once you get to this part of an EA games lifecycle it’s over

Alexzanderj14 - ET pubs
See you on rng-et-1.

Alexzanderj14
Covert Ops
Members
56 posts 3 Oct 2022 joined
6 Sep 2026 at 12:01 #11

The jumping 100% breaks hit reg. I gun for a friend in a tank a lot, the amount of players being able to jump away from the tank shells is comical

Alexzanderj14 - ET pubs
See you on rng-et-1.

a134sd
Field Medic
Members
27 posts 16 Oct 2018 joined
6 Sep 2026 at 12:31 #12

Honestly, battlefield has been having these issues for years. It's just more noticeable in the newer battlefield.

a134sd - Lurker
I read more than I post.

ekimeister
Field Medic
Members
30 posts 28 Jun 2024 joined
6 Sep 2026 at 12:37 #13

I embrace the shill if you can't recognise the greatness of BF6. Do tell, what other 64 player combined arms FPS does it better, because I'll head straight to it. I'm enjoying HLL:V and Gallipoli, but to argue either of them come close to the greatness of BF6 is lunacy.

ekimeister - Old guard
Jaymod days. Still here.

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