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MW4 Warzone Beta feedback from a day 1 player

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pathselector
Engineer
Members
37 posts 6 Feb 2022 joined
1 Sep 2026 at 19:08 #1

I've been playing warzone since day 1 and haven't missed a single integration (sad I know).

After playing the beta for the last few days overall I'm actually quite happy in the direction they're heading in but there is room for improvement. Here's my main feedback.

Pros

\- Gunplay is good especially after the recent visual shake changes, each gun has character and feels different to each other.

\- Movement is better after the recent changes also. Feels close to wz1, but id personally like one bunny hop after a jump to feel closer to that. (I loved omni movement but the absolute cheese with it and how fast paced the game has become with BO7, I think this is a better balance for the game)

\- Loot pool and cash economy seem healthy, I never felt like I looted a lot of boxes and didn't get cash or plates.

\- UAVs back to 6,000 is excellent - please keep it this way for launch.

\- Zodiac is a fun resurgence map

Cons

\- Visibility still needs work. Admittedly haven't played much since the improvement yesterday but today I still struggled to see some people. Feedback on getting hit etc. as well needs some improvements. The Armour break notification and XP makes it hard to tell when you get a down.

\- Audio needs work and is incositent. It needs prioritisation. Streaks going off across the map shouldn't be louder than someones footsteps running next to me.

\- The HUD in general is a mess. Get rid of the operator icon beside a person's name it just takes up to much of your screen. Also the text on names need to revert back to the players colour, not all the same white colour.

\- Though we haven't built our own load outs in the Beta, I assume the attachments will follow a similar pattern to MW4. Give us attachments that actually have more benefits than cons. If this is not addressed it will lead to guns feeling clunky. BO7 Warzone actually has a great attachment system. Barrel for mid damage range, Strafe speeds etc. for sniper support ARs for example.

\- TTD (Not TTK) is super fast, I died in what feels like 1 bullet to an SMG at times. Netcode needs addressing.

pathselector - ET pubs
See you on rng-et-1.

Artemka1950
Covert Ops
Members
60 posts 13 Oct 2019 joined
1 Sep 2026 at 19:32 #2

Large DMZ (probably BR) map is great too. cant wait

Artemka1950 - Axis defense
Do not walk my MG line twice.

iansane5
Field Medic
Members
33 posts 9 Jan 2019 joined
1 Sep 2026 at 19:55 #3

I enjoyed it.. Found the smaller maps quite fun didn't enjoy warzone so much... The gun sounds are more realistic and the slower feeling I enjoyed...

iansane5 - Old guard
Jaymod days. Still here.

Nya234lol
Covert Ops
Members
59 posts 14 Jul 2024 joined
1 Sep 2026 at 20:17 #4

I’m really enjoying it so far. Love the new movement and agree it’s more balanced. Enjoyed omni-movement but this feels better suited for the game.

Nya234lol - Comp flex
Put me where you need a body.

hunterOFhunting
Engineer
Members
40 posts 1 May 2019 joined
1 Sep 2026 at 20:38 #5

The ttk is higher if you're down then when you're fully plated I swear lol

hunterOFhunting - Server regular
If et-1 is up, I am up.

Assassin190
Engineer
Members
40 posts 1 May 2026 joined
1 Sep 2026 at 20:55 #6

Audio audio audio.

I’m dying to people right up my ass with literally zero audio cues.

How this is not fixed after 6 years is beyond me.

Assassin190 - Server regular
If et-1 is up, I am up.

Artemka1950
Covert Ops
Members
60 posts 13 Oct 2019 joined
1 Sep 2026 at 21:07 #7

i dont know if its that on purpose, i dont hear anything when they're behind in any cod + same in battlefield

Artemka1950 - Axis defense
Do not walk my MG line twice.

restless_matriarch
Engineer
Members
39 posts 10 Sep 2021 joined
1 Sep 2026 at 21:09 #8

Footsteps are god awful, it sounds like someone is stomping around right next to me and theyre actually 5 stories above or below me it sucks

restless_matriarch - Comp flex
Put me where you need a body.

pathselector
Engineer
Members
37 posts 6 Feb 2022 joined
1 Sep 2026 at 21:29 #9

The field medic perk gives you extra HP when your down so it is in fact longer 😂

pathselector - ET pubs
See you on rng-et-1.

norbiihace
Engineer
Members
45 posts 27 Nov 2018 joined
1 Sep 2026 at 22:06 #10

Minus jump sniping. That shit needs to get needed ASAP. Jump shooting is fine, but the jump sniping is way too unrealistic.

norbiihace - Axis defense
Do not walk my MG line twice.

maxAv3x
Panzer Ace
Members
100 posts 24 Apr 2023 joined
1 Sep 2026 at 23:38 #11

According to Gemini ai it says the engine runs on a limit of the number of instances audio can run through to the player. So supposedly that's why. But man that's really convenient to keep players down on their luck and it's very eommish

maxAv3x - Trial / new blood
Still learning the smokes.

Choc0Vani
Field Medic
Members
28 posts 19 Mar 2026 joined
2 Sep 2026 at 02:16 #12

no visibility

Choc0Vani - NA nights
I take the dead hours.

smertnik1234
Covert Ops
Members
55 posts 2 Jun 2026 joined
2 Sep 2026 at 21:26 #13

I havent played in a few years and honestly thought I was going blind. So relieved to see visibility is just generally bad compared to old games

smertnik1234 - EU evenings
CET after work.

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