So on the whole, my squad and I played the shit out of the beta. Lots of wins, lots of frustrating moments but overall a good experience learning the new systems.
I have two thoughts on small features that I believe have absolutely zero place in WZ.
I noticed getting shot in the legs activated a frangible effect. I can’t believe there’s a mechanic in the game that rewards bad aim. I’m already getting shot in this scenario, I shouldn’t be put at a further disadvantage by being almost unable to move. It felt like a complete stop of my motion.
Second, the “focus” feature being on all guns, and the amount of sway in general. I get it as sort of an attempt to balance cracked out strafe movement speeds we’ve had for years, but it’s way too far in the other direction. I shouldn’t have a focus option on iron sight smg’s, red dot optics, etc.
One minor gripe as well about the map. Loved the map in general but the middle POI is a touch too dominant. A lot of rounds felt like there were two fights going on, one at that POI and then one between folks who dropped on the other ring of the map. Then there’s a large dead period mid round where you’re basically waiting for the circle to force people off the main roof for the end game.
Other than that, excited for the upcoming year.
no_wards - Old guard
Jaymod days. Still here.