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Am I viewing T side Dust wrong?

79steam · 6 Sep 2026 at 10:58 · permalink

I’m comming to my team (premier 10-15k, faceit level 4-5) to rush long. I’m expecting the guy with long spawn to go run knife out, and the 1-2 players behind to throw flashes. If you have long spawn stop standing still to throw flashes, or go mid. Am I wrong for thinking this way, or is it an incorrect way to look at this map? How I view it: if you dont take long right away, then its basically impossible to take later. In my experience, long is the easiest to take, as long as you dont mess up your flashes and the guy who spawns the closest actually runs.

Afeltro · 6 Sep 2026 at 11:10 · permalink

Usually the first 2 people with best long spawn goes out and then the team flashes long.
They also have to jump over the ledge for faster timing

However since ur in low premier or faceit they might not know the timing. You have to understand sometimes the other team (premier 10k to 15k) does not play spawns either on ct spawn so it can be very possible to take long even with slightly worst timings.

totalfps · 6 Sep 2026 at 11:13 · permalink

It’s a mistake to not go long when you have a spawn. You should encourage the first 2 spawns to go there, first of them going out and crossing to blue box. And ideally 2 more guys are throwing the flashes, cause it’s easier to play anti flash if only one guy is throwing them (and they have quite a long time in between).

However don’t be angry if your teammates are afraid to go long and play around them: throw flashes mid instead, smoke mid doors+jump spot from suicide, Molly to prevent the rush or to deny the short peek.

JOSIN190 · 6 Sep 2026 at 11:14 · permalink

I’ve never been very fond of the flashes from the people behind. Think it’s way more effective if the first person bounce flash the double door instead. Or a combination of both.

RobbzeKINGEN · 6 Sep 2026 at 11:38 · permalink

No the idea is not wrong. Sadly barely anyone knows how to play Dust2 even though they like to spam play it because they “know the map”.

Such simple concepts like following spawn, mollying the short peek etc somehow escape the understand of players with 1k+ hours.

Similarly on CT, the guy furthest from the long spawn wants to go long and the guy with the long spawn decides he wants to anchor B. surprised pikachu face when the Ts beat their timing and kill them 15 secs after round start.

cofragio · 6 Sep 2026 at 12:44 · permalink

No, that just slows you down and you are taking away the focus of the first person entrying by throwing a nade.

Ya_chustvuy · 6 Sep 2026 at 12:47 · permalink

The idea is correct, but did you get agreement from your team to do the idea?

If you call long and no one responds then they probably won’t go long.

You can try explaining the benefits of taking long but may be wasting your breath.

Sometimes it’s better imo to play a sub optimal strategy with your team, than to force an optimal strategy against your team.

RobbzeKINGEN · 6 Sep 2026 at 12:49 · permalink

yeap there we go. just proves my point.

with a long spawn, instantly startrunning and jump over the ledge, run with your knife up til the moment u swing for the peek, while two teammates throw flashes over, and you have long control guaranteed. no funny business like running with a nade/gun out, or flashing yourself, or throwing a smoke or you are trolling. doesnt get any simpler than that.

Drakengard2099 · 6 Sep 2026 at 12:59 · permalink

When someone gets the best long spawn, safe to assume this round has to have an attempt to take long. Even more so if you have several of these

AdaMoshu · 6 Sep 2026 at 13:10 · permalink

>How I view it: if you dont take long right away, then its basically impossible to take later

FYI 2nd timing long take is super powerful if you know some util

tacticalassault666 · 6 Sep 2026 at 13:15 · permalink

expexting your low elo teammates to coordinate is where you are wrong. the rest ist true of course, but pugging and especially solo-queuing is something else entirely

JOSIN190 · 6 Sep 2026 at 13:36 · permalink

I’m sure it works fine in the 10-15K range. Whatever floats your boat

DevochkaSkandaL · 6 Sep 2026 at 13:39 · permalink

First guy rushes out doors towards blue container, second guy peeks door, third guy throws 2 flashes