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Am I viewing T side Dust wrong?

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79steam
Engineer
Members
45 posts 14 Sep 2018 joined
6 Sep 2026 at 10:58 #1

I’m comming to my team (premier 10-15k, faceit level 4-5) to rush long. I’m expecting the guy with long spawn to go run knife out, and the 1-2 players behind to throw flashes. If you have long spawn stop standing still to throw flashes, or go mid. Am I wrong for thinking this way, or is it an incorrect way to look at this map? How I view it: if you dont take long right away, then its basically impossible to take later. In my experience, long is the easiest to take, as long as you dont mess up your flashes and the guy who spawns the closest actually runs.

79steam - Allies rifle
Spawn on me.

Afeltro
Field Medic
Members
30 posts 27 Aug 2022 joined
6 Sep 2026 at 11:10 #2

Usually the first 2 people with best long spawn goes out and then the team flashes long.
They also have to jump over the ledge for faster timing

However since ur in low premier or faceit they might not know the timing. You have to understand sometimes the other team (premier 10k to 15k) does not play spawns either on ct spawn so it can be very possible to take long even with slightly worst timings.

Afeltro - Trial / new blood
Still learning the smokes.

totalfps
Clan Elder
Members
188 posts 6 Mar 2018 joined
6 Sep 2026 at 11:13 #3

It’s a mistake to not go long when you have a spawn. You should encourage the first 2 spawns to go there, first of them going out and crossing to blue box. And ideally 2 more guys are throwing the flashes, cause it’s easier to play anti flash if only one guy is throwing them (and they have quite a long time in between).

However don’t be angry if your teammates are afraid to go long and play around them: throw flashes mid instead, smoke mid doors+jump spot from suicide, Molly to prevent the rush or to deny the short peek.

totalfps - ET / smokes
Utility first.

JOSIN190
Covert Ops
Members
55 posts 3 May 2025 joined
6 Sep 2026 at 11:14 #4

I’ve never been very fond of the flashes from the people behind. Think it’s way more effective if the first person bounce flash the double door instead. Or a combination of both.

JOSIN190 - NA nights
I take the dead hours.

RobbzeKINGEN
Squad Lead
Members
73 posts 2 Jan 2021 joined
6 Sep 2026 at 11:38 #5

No the idea is not wrong. Sadly barely anyone knows how to play Dust2 even though they like to spam play it because they “know the map”.

Such simple concepts like following spawn, mollying the short peek etc somehow escape the understand of players with 1k+ hours.

Similarly on CT, the guy furthest from the long spawn wants to go long and the guy with the long spawn decides he wants to anchor B. surprised pikachu face when the Ts beat their timing and kill them 15 secs after round start.

RobbzeKINGEN - ET pubs
See you on rng-et-1.

cofragio
Covert Ops
Members
50 posts 5 Aug 2019 joined
6 Sep 2026 at 12:44 #6

No, that just slows you down and you are taking away the focus of the first person entrying by throwing a nade.

cofragio - Trial / new blood
Still learning the smokes.

Ya_chustvuy
Engineer
Members
44 posts 4 Jul 2026 joined
6 Sep 2026 at 12:47 #7

The idea is correct, but did you get agreement from your team to do the idea?

If you call long and no one responds then they probably won’t go long.

You can try explaining the benefits of taking long but may be wasting your breath.

Sometimes it’s better imo to play a sub optimal strategy with your team, than to force an optimal strategy against your team.

Ya_chustvuy - Comp flex
Put me where you need a body.

RobbzeKINGEN
Squad Lead
Members
73 posts 2 Jan 2021 joined
6 Sep 2026 at 12:49 #8

yeap there we go. just proves my point.

with a long spawn, instantly startrunning and jump over the ledge, run with your knife up til the moment u swing for the peek, while two teammates throw flashes over, and you have long control guaranteed. no funny business like running with a nade/gun out, or flashing yourself, or throwing a smoke or you are trolling. doesnt get any simpler than that.

RobbzeKINGEN - ET pubs
See you on rng-et-1.

Drakengard2099
Covert Ops
Members
56 posts 22 Sep 2024 joined
6 Sep 2026 at 12:59 #9

When someone gets the best long spawn, safe to assume this round has to have an attempt to take long. Even more so if you have several of these

Drakengard2099 - ET pubs
See you on rng-et-1.

AdaMoshu
Field Medic
Members
28 posts 17 Aug 2022 joined
6 Sep 2026 at 13:10 #10

>How I view it: if you dont take long right away, then its basically impossible to take later

FYI 2nd timing long take is super powerful if you know some util

AdaMoshu - Axis defense
Do not walk my MG line twice.

tacticalassault666
Engineer
Members
47 posts 21 Oct 2025 joined
6 Sep 2026 at 13:15 #11

expexting your low elo teammates to coordinate is where you are wrong. the rest ist true of course, but pugging and especially solo-queuing is something else entirely

tacticalassault666 - Old guard
Jaymod days. Still here.

JOSIN190
Covert Ops
Members
55 posts 3 May 2025 joined
6 Sep 2026 at 13:36 #12

I’m sure it works fine in the 10-15K range. Whatever floats your boat

JOSIN190 - NA nights
I take the dead hours.

DevochkaSkandaL
Engineer
Members
43 posts 25 Jan 2026 joined
6 Sep 2026 at 13:39 #13

First guy rushes out doors towards blue container, second guy peeks door, third guy throws 2 flashes

DevochkaSkandaL - Comp flex
Put me where you need a body.

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