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Balance Changes Since Jungle Inferno?

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jsfijol
Field Medic
Members
34 posts 15 Oct 2025 joined
27 Jul 2026 at 05:36 #1

The last "official" balance patch was Jungle Inferno but I know there have been a variety of small changes (or bug fixes) since then such as the iron bombers hitbox being fixed or the neon annihilator being able to crit gassed enemies.

I was wondering if anyone has a compilation of all these various changes or if someone here can list some of the most notable changes since Jungle Inferno.

jsfijol - Lurker
I read more than I post.

LTD_PMC_FEMBOY
Engineer
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39 posts 2 Jul 2021 joined
27 Jul 2026 at 05:41 #2

Youre forgetting blue moon

But other than that, afaik its just the iron bomber hitbox and neon gas combo

They also have done some work on spies invis textures that could be thought of as a slight buff as well

LTD_PMC_FEMBOY - BF support
Ammo box is friendship.

jsfijol
Field Medic
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34 posts 15 Oct 2025 joined
27 Jul 2026 at 05:50 #3

Thanks for pointing out blue moon. I forget that all those changes didn't happen basically right after the Jungle Inferno update.

It's a shame there hasn't been more balance changes aside from the iron bomber and neon-gas combo though. I was hoping something along the lines of "TF2's secret balance changes" or something would make for an interesting video but aside from those two changes, most seem to be very minor bug-fixes with kinda inconsequential changes to gameplay.

jsfijol - Lurker
I read more than I post.

Fen0ninh0
Engineer
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42 posts 27 Sep 2024 joined
27 Jul 2026 at 06:06 #4

Was pyro's flamethower collision updated with jungle inferno?

God im old.

Fen0ninh0 - ET / smokes
Utility first.

hugomora
Panzer Ace
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121 posts 3 Sep 2025 joined
27 Jul 2026 at 06:07 #5

There was also an airblast cone fix. It also feels like Detonator now pushes a little higher than before thanks to "fixed Detonator jumps not being considered self-damage jumps"-fix

hugomora - Server regular
If et-1 is up, I am up.

totalfps
Clan Elder
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188 posts 6 Mar 2018 joined
27 Jul 2026 at 06:30 #6

yeah, so 3 "balance changes"

totalfps - ET / smokes
Utility first.

totalfps
Clan Elder
Members
188 posts 6 Mar 2018 joined
27 Jul 2026 at 06:33 #7

New map additions changes weapon balance in an indirect way, like Aquarius for the Neon Annihilator

totalfps - ET / smokes
Utility first.

jaworjwr
Field Medic
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34 posts 19 Aug 2021 joined
27 Jul 2026 at 06:59 #8

Recent caber consistency buff too

jaworjwr - Lurker
I read more than I post.

kodykapow
Panzer Ace
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99 posts 3 Jan 2019 joined
27 Jul 2026 at 10:45 #10

airblast changes with the 64 bit update

kodykapow - Lurker
I read more than I post.

jsfijol
Field Medic
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34 posts 15 Oct 2025 joined
27 Jul 2026 at 11:31 #11

Yeah, it seems like the various airblast changes definitely changed balance somewhat

jsfijol - Lurker
I read more than I post.

jsfijol
Field Medic
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34 posts 15 Oct 2025 joined
27 Jul 2026 at 11:33 #12

Thanks, this is actually a pretty significant one I forgot about

jsfijol - Lurker
I read more than I post.

Loki_tii
Squad Lead
Members
77 posts 27 Jun 2023 joined
27 Jul 2026 at 13:32 #13

Spy got a massive qol (his disguises mostly work as intended)

*Backpacks only show when they are equipable AND you consciously equip it so sniper backpacks fucks you with observant people but they always had and snipers are backline sooo :P

Loki_tii - Server regular
If et-1 is up, I am up.

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