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2fort is trash

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slunk432
Engineer
Members
38 posts 2 Jun 2019 joined
8 Aug 2026 at 10:25 #1

2fort sucks and is the worst map in the game idk why its the most popular ctf map

slunk432 - EU evenings
CET after work.

IdDoK
Engineer
Members
43 posts 20 Apr 2026 joined
8 Aug 2026 at 10:27 #2

Dont play it then

IdDoK - BF64s
PTFO or mute.

jsfijol
Field Medic
Members
34 posts 15 Oct 2025 joined
8 Aug 2026 at 10:28 #3

"Fork found it the kitchen " ass

jsfijol - Lurker
I read more than I post.

hugomora
Panzer Ace
Members
121 posts 3 Sep 2025 joined
8 Aug 2026 at 10:28 #4

Because stalemates take so long, people can play the round for more than 5 minutes.

hugomora - Server regular
If et-1 is up, I am up.

sega0719
Engineer
Members
39 posts 25 Dec 2021 joined
8 Aug 2026 at 10:32 #5

yes

sega0719 - Allies rifle
Spawn on me.

Polak102
Engineer
Members
37 posts 4 Sep 2021 joined
8 Aug 2026 at 10:33 #6

here i'll explain it to you in a way your tik tok brain understand: nostalgia slop + tiny and chokey + noob trap gamemode + reddit tier map

Polak102 - ET / smokes
Utility first.

Nornvik
Field Medic
Members
34 posts 12 Jul 2018 joined
8 Aug 2026 at 10:37 #7

TF2 is at it's core, an infinite match of 2fort

Nornvik - Map votes
Frostbite supremacy.

Kiasuchka
Engineer
Members
36 posts 14 Jul 2026 joined
8 Aug 2026 at 10:51 #8

Water is wet, why are we even bringing that shit up in this sub?

Kiasuchka - BF support
Ammo box is friendship.

Lotoscar3456
Engineer
Members
38 posts 4 Jun 2025 joined
8 Aug 2026 at 10:55 #9

2 has a fort

Lotoscar3456 - BF64s
PTFO or mute.

MikuMiku001
Covert Ops
Members
59 posts 18 Sep 2022 joined
8 Aug 2026 at 11:06 #10

never knew this

MikuMiku001 - NA nights
I take the dead hours.

dancinggirl003
Field Medic
Members
29 posts 18 Jul 2023 joined
8 Aug 2026 at 11:13 #11

It is entrenched in the history of Team Fortress, being a launch map. It is based on TFC's 2fort, which is a remake of the Team Fortress (Quake) map 2fort5 from 1997.

My opinion:

* Applejack has this weird spread to hit the spawn wall, with the intel both vulnerable and inaccessible. Capping intel never feels like it has a narrative, like you just cap in one go or it returns.
* Landfall is great. The intel is deep in the base, but the middle is so fun that turtling is naturally deterred. It has a lot of equal access and balances angled sightlines to let sniper interactions stay fresh. Sneaky hiding spots are optional diversions that don't benefit a team to exploit.
* Turbine loads a little faster on hard drives :) Any major problem here is addressed in the design of Landfall. Oversized intel room is hard to defend being so far from spawn. Vents are spamfest with tactical advantage. Camping vents turns into another spamfest. Sentries OP. Snipers OP. Perfect soldier distances: Soldier OP? How can any scout enjoy this map? The turbines' fins catch you if you try to jump around them. The TWO hallways are big boxy spam depositories.
* Well looks cool :)
* Sawmill is a fckin' mood. The asymmetric pond plays distract from the spawn hill which distracts from the titular Sawmill. The damp intel rooms always get bombed into dust, but the defensive buildup always has a hopeful tension. Faster turtling plays with doomed engineers.
2Fort counters ball-mouse era snipers with a cool underground diversion that can work as a forward base with engineers. The intel rooms are deep and easy to defend up to a tipping point. The balance between cap difficulty on pickups at different points on the route leads to fun team narratives. Applejack takes the wrong lessons and has a mostly one-way drop into* the intel room, making cappers run down the shortest known path to mid or die fruitlessly in front of the only spawn.

dancinggirl003 - D&D nights
Nat 1s are character development.

AuthorSei-chan
Field Medic
Members
34 posts 31 Mar 2020 joined
8 Aug 2026 at 12:20 #12

I mean yeah, it always has been.

AuthorSei-chan - Trial / new blood
Still learning the smokes.

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