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About Baby Face's Blaster

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Enemy7225
Field Medic
Members
33 posts 6 Oct 2021 joined
21 Aug 2026 at 05:05 #1

I feel like problem with BFB is not the boost drain upon taking damage itself, but the fact how easy certain damage sources can drain it (Afterburn and Minis). I think removing drain from them specifically is all we need.

Enemy7225 - Allies rifle
Spawn on me.

Sprocket
Engineer
Members
49 posts 9 Sep 2026 joined
21 Aug 2026 at 05:21 #2

Or just remove the -10% speed penalty

DellMafia
Squad Lead
Members
74 posts 24 Dec 2018 joined
21 Aug 2026 at 11:20 #3

I think that if the required amount of damage taken to fully drain the boost was 50 instead of 25 it would be enough.

DellMafia - EU evenings
CET after work.

fuelleno1r
Engineer
Members
41 posts 24 Jul 2021 joined
22 Aug 2026 at 15:33 #4

So that it's nearly a direct upgrade?

fuelleno1r - Trial / new blood
Still learning the smokes.

fuelleno1r
Engineer
Members
41 posts 24 Jul 2021 joined
22 Aug 2026 at 15:34 #5

Yeah the only change I can see being reasonable for it is only counting direct player damage for reducing the boost. Damage over time and building damage would be fine to not remove boost.

fuelleno1r - Trial / new blood
Still learning the smokes.

Sprocket
Engineer
Members
49 posts 9 Sep 2026 joined
22 Aug 2026 at 15:37 #6

No, it has a smaller clip size and you still lose boost on hit.

fuelleno1r
Engineer
Members
41 posts 24 Jul 2021 joined
22 Aug 2026 at 15:39 #7

>it has a smaller clip size

Yeah, like I said. Nearly a direct upgrade.

>and you still lose boost on hit

How is that a downside? You just removed the speed penalty. You just go back to base speed on hit.

fuelleno1r - Trial / new blood
Still learning the smokes.

FostGames
Squad Lead
Members
80 posts 22 Jul 2018 joined
22 Aug 2026 at 15:46 #8

disnt it change to that because at max speed scout breaks client prediction or something? i vaguely remember something like that and if thats true then i think the speed bonus should have been replaced with something else

FostGames - NA nights
I take the dead hours.

fuelleno1r
Engineer
Members
41 posts 24 Jul 2021 joined
22 Aug 2026 at 16:28 #9

I don't know where that weird rumor came from but it's not true.

fuelleno1r - Trial / new blood
Still learning the smokes.

RobbzeKINGEN
Squad Lead
Members
73 posts 2 Jan 2021 joined
24 Aug 2026 at 07:52 #10

That one isn't actually real.

I played in a community server for months that reverts the Baby Face Blaster back to when it did not have the drain on hit mechanic, and I can definitely tell you that a Scout at the max 500 HU/s does not break his hit boxes. No one has ever complained about it so far.

If anything, all it did was make Scout harder to shoot at unless you have good tracking (or you used the Natascha or switched to Scout). I think it is likely that this was thrown around by players who found Scouts using the BFB annoying (and yes it does get annoying with 4 peak BFB scouts in the other team like it's Boston).

RobbzeKINGEN - ET pubs
See you on rng-et-1.

meoland
Rifleman
Members
21 posts 2 Mar 2021 joined
24 Aug 2026 at 14:12 #11

no, just another false tf2 rumor that people blindly spread around

meoland - EU evenings
CET after work.

Sanjounemu
Field Medic
Members
22 posts 28 Dec 2020 joined
3 Sep 2026 at 05:30 #12

its just too gimmicky and being penalised for double jumping is especially lame

Sanjounemu - Old guard
Jaymod days. Still here.

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