Just finished Dread Delusion and I am very conflicted on the game. Overall this game is worth playing and i absolutely loved certain aspects of it, but it is far from perfect. Clearly a love letter to Morrowind in a lot of ways, from the world design to the mechanisms. I’ll keep this brief:
Firstly, the Positives:
- The art design of the world is fantastic. I did turn off the overly blurry grain so it was a bit sharper though, but visually i love how colourful the world is and how alien a lot of it feels.
- The world they have built is genuinely a fascinating one. There’s an incredible sense of history and mystery to the world.
- The writing is generally really, really good weaving interesting short stories in throughout the grander narrative.
- The quests are generally decent (narratively speaking).
- there is a great sense of wonder and exploration, and they do a good job of rewarding you for exploring (Although the lack of weapons and equipement to find does hurt it slightly.)
- The music is fantastic for the most part.
- i really like it when open world games have mini-narratives confined to areas. For example the clockwork kingdom and Endless regions having their own self-contained mystery, storylines, vibe and history. Really breaks the game up and stops it feeling stale.
- the skill system. This is more of a neutral, but i liked the idea of having different ways to complete tasks depending on how you spec into them, even though it is a little arbitrary in its execution.
Now for the Bad
- The combat is really weak. I’m actually baffled they a game so lovingly crafted had so little time put into the combat. There are barely any weapons, and they mostly feel the same. Combat is the same with every enemy and their AI is almost identical. The most interesting enemy in the game is literally the soldiers in the first area, as they heal themselves, and have shields.
- The game is so incredibly easy. Even on hard. There is no challenge to the combat at all, and you can literally just run past every enemy if you want and it wont matter.
- magic is pretty much useless outside of utility
- Items/inventory/skills. Constantly changing clothing and trinkets to pass skill checks just isn’t fun. The item menu is tedious to navigate and weirdly confusing for how few items there are too.
- Traversal/the map. I understand they were taking the morrowind route and not relying on quest markers, which is great for the most part. But then they don’t mark the names of place on the map, so it’s easy to forget where the hell places are. They make the compass a seperate item you need to use, which is annoying.
- the lack of fast travel! I enjoy exploring, i don’t mind not using fast travel sometimes, but half the missions have you visit an area, then go back, then go to that area again, then to somewhere else you’ve been.
- the fast travel options are so inconvenient that they are barely worth using. The only one i used was the magic to warp you back to your last crystal. Because it’s so inconvenient to find a warp point. (Until you get the airship)
- The game is too long. Theres a point i thought the game was about to end (you know which part) and then it throws you back to the world map. Honestly, it didn’t need it. I was happy with it ending there.
Overall, despite sounding negative, the world is fun to explore, great writing and world building; just expect a little bit of annoying traversal and very basic combat.
7.5/10
If you like this game, i recommend you try Northern Journey. Janky combat, incredible world.
arda750 - Map votes
Frostbite supremacy.