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As a soft DM, I almost TPK’d my players, and it was the best thing I could’ve done

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PIWICE
Squad Lead
Members
70 posts 23 Feb 2020 joined
7 Sep 2026 at 14:17 #1

I’ve always been a soft DM. It takes all of me to be hard on my players, specially since this is my first campaign DMing and it’s the first time playing D&D for the three of them. Also, they’re really good friends so I never want to fuck them over.

We’ve been playing for almost a year now, and everyone has gotten more comfortable, including myself (I have this Reddit to thank for a lot, whenever I’ve had doubts or needed advice it helped so much).

I wouldn’t say I’m good yet, but they love the game I’ve created and that’s all that matters. There’s the perfect amount of RP, and slowly I’ve added more interesting fights (which was the hardest part for me). They’ve learnt so much and that made me realize one thing: it was time for them to face a real challenge. One that put them at the edge of their seats.

They entered an old sea hag dungeon, and she took them by surprise + tried to Death Stare at one of them. I casted area damage in a small space so all of them were struggling and getting damage, the healer didn’t even know how to help. At one point, when the hag was pretty much done for, three of them went down and only one of them was alive. She managed to Help two, but the other one died.

They resurrected her after the fight thanks to the paladin making a pact with her deity. It was honestly epic.

During the entire fight, they were obviously extremely nervous and I’d never seen them that invested in a fight. After it, they couldn’t stop smiling, laughing at how crazy the fight was, and talking about it. they looked so genuinely excited about what had happened.

It made me realize just how important it is for us DMs to put them in true danger so they remember that their lives are on the line whenever they face big challenges. I know this “advice” is nothing new, but if you’re a newbie and soft DM like me and you’re scared to do an epic life threatening fight for your players - do it! You won’t regret it.

PIWICE - ET / smokes
Utility first.

mind133722823
Engineer
Members
36 posts 15 Nov 2020 joined
7 Sep 2026 at 14:21 #2

Yep. It's why when DMs say they're afraid of killing PCs because they might upset their players, they're making the situation worse. Maybe they won't upset their players, but they certainly won't make them invested or engaged in the game either. It'll just be boring.

Players in turn need to accept that their character might die. It might hurt in the moment, but it'll be a fantastic story that'll be told for years to come.

mind133722823 - Axis defense
Do not walk my MG line twice.

pascal777508
Covert Ops
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56 posts 13 Dec 2025 joined
7 Sep 2026 at 14:28 #3

It can also cause players to de-invest in their characters. I feel like people don't tend to tell the other side of this - players who die frequently build expendable characters.

I'm fast and loose with murder in some games, and lighter on others, depending on what gaming experience I want. I think more death leads to a better "game", and less death leads to a more invested "story", so my games depend on which I'm trying to promote.

pascal777508 - D&D nights
Nat 1s are character development.

blvstar
Field Medic
Members
33 posts 20 Oct 2020 joined
7 Sep 2026 at 14:29 #4

I have a player that gets snappy and angry when their character might die. Do I address that in front of everyone or take a break mid-battle or wait til battle is over and then break to tell them?

Sorry, not hijacking the thread but I relate so much to being a soft DM and this was a great outcome. I think if my one player died, they’d leave the table and get mad or something idk but I’m scared to find out.

blvstar - ET / smokes
Utility first.

almdkdooqodjcbzb
Strat Caller
Members
133 posts 15 Sep 2021 joined
7 Sep 2026 at 14:38 #5

This isn't a game issue, it's a player issue. Talk to your player about it and, if need be, be ready to remove them if they cannot take the conversation productively.

almdkdooqodjcbzb - BF64s
PTFO or mute.

Apenas_jc
Covert Ops
Members
52 posts 13 Dec 2018 joined
7 Sep 2026 at 14:38 #6

Address in game, “I don’t want to upset you but this is the game, mortals can and do die” is prolly what I would say

Apenas_jc - D&D nights
Nat 1s are character development.

blvstar
Field Medic
Members
33 posts 20 Oct 2020 joined
7 Sep 2026 at 14:46 #7

You’re right. She’s very precious about the character, and has only been in 5 sessions so far. At the start of the next session I think I’ll remind everyone that I can’t protect their characters and they may die. And I will take that seriously, but if anyone can’t handle the thought then maybe Skyrim is a better game for them.

blvstar - ET / smokes
Utility first.

blvstar
Field Medic
Members
33 posts 20 Oct 2020 joined
7 Sep 2026 at 14:48 #8

Very true. That is the game.

blvstar - ET / smokes
Utility first.

Tonio92
Covert Ops
Members
54 posts 6 May 2024 joined
7 Sep 2026 at 14:50 #9

One of the first things I mention in my session 0: "high likely hood of character death in my campaign". If it wasn't talked about then, I recommend making a brief disclosure before the start of a session or even the day before so the players are aware of the stakes. And if they don't like it then perhaps it's a player/campaign mismatch – nothing personal!

Tonio92 - BF support
Ammo box is friendship.

Rybolski
Covert Ops
Members
56 posts 12 Apr 2018 joined
7 Sep 2026 at 14:53 #10

I tell my players that if they care more about their character surviving than they do about going on the adventure, then it’s time for that character to retire. I’ve only had a couple of times that happened (one time the whole party retired at once which was honestly awesome). It’s kinda fun cause you can have that character show up as an advisor or something for the new party from time to time.

Rybolski - Trial / new blood
Still learning the smokes.

blvstar
Field Medic
Members
33 posts 20 Oct 2020 joined
7 Sep 2026 at 14:57 #11

I agree, it’s best to manage expectations ahead of time. I did bring it up for session 0 and everyone agreed to continue, but I think in the moment when it might become a reality is when emotions run wild and the anxiety about it turns to anger. Which isn’t an excuse, I wonder if she knows she does it? I will definitely make an announcement before the next session and if it happens again I will try to politely point it out

Maybe I’ll be lucky and it could become an epic moment like in OP’s story.

blvstar - ET / smokes
Utility first.

blvstar
Field Medic
Members
33 posts 20 Oct 2020 joined
7 Sep 2026 at 14:59 #12

That is neat! Former characters as new NPCs or just cameos. Do you have the former player voice them and act them out? Also, stealing that, thank you!

blvstar - ET / smokes
Utility first.

LTD_PMC_FEMBOY
Engineer
Members
39 posts 2 Jul 2021 joined
7 Sep 2026 at 15:04 #13

Fear of failure (death) is one of the most exhilarating parts of dnd. Some groups remember a boss fight here or there, but no one will ever forget that time a simple enemy ambush rolled really well and almost killed half the party.

I understand not every game and group is meant for that style, but I can recall every fight over the last decade where I knew my character was a round away from death.

LTD_PMC_FEMBOY - BF support
Ammo box is friendship.

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