Dark Souls III is my favorite Souls title, of all time. I admit that this is 100% due to it being the first one I played. There are some criticisms that I agree with fully, particularly its lack of exploration compared to earlier entries. But no critique is enough to make me dislike this game. This is an experience that I love dearly.
# Background
Dark Souls III was released in 2016 by FromSoftware. Being the third and final entry in the Dark Souls franchise, FromSoftware wanted to have a big closure for the series, rather than continue making more. Development began in 2013 before Dark Souls II's release. Although Miyazaki was not present for the start of Dark Souls III, he joined during prototyping and started leading the project. This game was developed in parallel with Bloodborne, with mostly separate teams aside from a few shared members, namely Miyazaki himself.
# Story
Yet again, the fire starts to fade. But the Lord of Cinder groomed to link the flame, has refused to fulfill his role. The Old Lords have been resurrected to serve as kindling in their place, but they have chosen to abandon their duties as well. The Unkindled, those who were unfit to link the flame, have been raised in response. Their duty is to find the lords and return them to their thrones, fulfill their roles, and link the fire.
# Gameplay
Gameplay in Dark Souls III is just like every other Dark Souls game. You build a class, navigate the level, collect souls, level up, and beat the boss. We’re not reinventing the wheel here.
Dark Souls III has a slightly different gameplay pace in comparison to earlier entries. While you don’t have to play as aggressively as you would in Bloodborne, Dark Souls III is just as fast-paced. Enemies attack quicker, and so do you. As a result of this, I feel that Dark Souls III has more enemies in its levels than Dark Souls. Unless it was fodder, Dark Souls had enemies fairly spread out. Almost felt like every encounter was its own minor victory. Dark Souls III will throw more enemies at you, making clearing out the group feel like its own victory. And because you’re faster, it doesn’t feel unfair like Dark Souls II.
There is a negative to this increased pace of play: panic-rolling. Telegraphs were much more obvious in previous entries due to the slower pace of play. In Dark Souls III, you can’t be certain if an enemy will only attack once or chain attacks. Often, I found myself rolling in a panic rather than strategically assessing the situation. The DLC improved this issue a lot. Bosses like Sister Friede were given combos that often delayed sequential attacks to punish people who panic-rolled rather than keep their cool.
A new mechanic introduced to the series was weapon arts, or skills as the wiki calls them. These are special attacks or moves for every equipable weapon. Not every weapon has its own unique skill; most of the time shields are just for parrying. The skills aren’t huge punishers like Elden Ring either. They kind of stink sometimes. But it was a cool first step in having people experiment with different weapons and see what each skill did. Improves the gameplay by adding some variety to the combat system as well.
This point has been talked to death, but I know it will get brought up if I don't mention it. Dark Souls III is very linear. This is one of my biggest complaints about the game, too. While Dark Souls felt like a huge, interconnected world because of all the shortcuts and loopbacks one could find. Dark Souls III doesn't really have that same impact. You are never really returning to one area after completing it. Often shortcuts are just quicker routes through the area before fighting the boss. I blame this fully on the fast travel system. There was no reason to make quick navigational routes through the game when you have fast travel enabled from the get-go. It is what it is, though. It doesn't have that much impact on the game, just impacts its presentation slightly.
# Gamefeel
I know a complaint expressed by many is that Dark Souls III has way too much fan service. I understand the point they are making, but I believe that this is the entire point of Dark Souls III’s story. The world is decaying due to the constant cycle of linking the First Flame. The game is not trying to make you feel like this is a grand new adventure. The intention, in my opinion, is that you are supposed to be reminded of how grand everything was in Dark Souls. Dark Souls III is a reminder that things can never go back to how they used to be. The world is in a worse place due to people trying to hang on to something that should be let go of. Essentially, it is using nostalgia to reject nostalgia.
While I’m sure this likely wasn’t the intention, even the soundtrack plays into this theme. What was once an orchestral arrangement (correct me if I’m wrong, but I’m fairly certain about this) in Dark Souls is now made using digital libraries and orchestral sound samples. While still good, it is not what it used to be. It is a pale imitation of itself. I enjoy Dark Souls III’s music, by the way. It’s a great soundtrack; I have a couple of songs on my playlist. I’m not dunking on synthesized soundtracks trying to emulate real music. I am speculating how the music could tie into the theme of the game.
The graphics are also great in this game. All the environments tie directly into this theme of decay. As you explore the world, you can see ruins of what used to be great settlements. There are tombs made for once great conquerors. Battlefields littered with corpses show that battles had already been fought and ended. We can't forget the end of the game either,
Spoiler
when the entire world is covered in ashfgdxhdgxcvx - Old guard
Jaymod days. Still here.