This post will be mostly spoiler free until one point which I will point out as I think this game is good and I think it is entirely possible someone will appreciate the positives of this game more and my dislikes will matter to them less. If someone told me this was their favourite game of the year it released I would not think that is a crazy opinion.
When I started playing this game I had very high expectations as people often say on social media this is one of the best recent Obsidian games and I really liked their other games too. It has a very good metacritic score and many content creators I watched really praised this game. I also enjoy slow game with lots of reading so this seemed perfect.
The main element of this game is the story and while I think it has very interesting ideas and themes the story drags on with too much repetition, dropping themes and replacing them with new ones quickly and without enough connecting elements. There are some pretty bold story decisions which are fresh, but also they are often unsatisfying. And this would still be very compelling if it was not dragged down by gameplay being extremely slow and making the game a lot longer. I loved about half of the time spent with this game, but half of the time I just wanted it to end.
Spoilers ahead:
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I played the game spoiler free until close to the end where I got some minor things spoiled to me. After I finished the game I looked on reddit for some information about the story.
Story:
So the story is set in 16th century Swiss Alps village where in the first act you are a young artist working in the local abbey scriptorium when a visiting nobleman gets killed and you decide to investigate as the abbot decides your mentor who is almost certainly not the culprit as a scapegoat. You talk to people around the town, you inspect items and you have some speech checks based on actions and your background you choose at the start. There is an in game timer and you find 4 suspects while you have time to investigate about two and a half. You give your findings to the official and then one is executed. Also there is this (in my opinion a bit contrived) element where there is a "thread-puller" in the village who gave the victim and suspects a letter to meet to set up this murder which seems so likely to fail. I also did not like that you investigate this element very superficially despite getting a lot of information for potential leads at this point.
The game seems at first like a murder mystery game, but you realize during act 1 that it is really not about that. It is a story that asks questions what to do in life that has a lot of uncertainty. Results of our actions can have long reaching consequences and we have to make decisions with imperfect information. And what to do with this? Is being always honest the best choice? Or should you lie to implicate the most likely culprit? Should you even interfere? And during the investigation doing obvious things might lead to best evidence, but often it does not. Sometimes illogical things and chance (or Providence) might lead to clearly bad decisions having best outcomes. Does anything really matter at all?
This being about the narrative and not the mystery itself becomes very apparent at the end of act 1 where you realize you have to make a decision with very imperfect information and the killer is not confirmed and the game just continues. This plot twist of an accusation based on so little and without a resolution is very interesting and the story (and gameplay) peaks here in my opinion. If the game ended right here or shortly after I would absolutely love it.
Then act 2 begins and you choose another set of background traits and come back 7 years later and you try to solve another murder and this also ends up quite badly with bloodshed with many peasants dead and the abbey destroyed and many characters dead. The same existential themes remain and I think they outstay their welcome as it just becomes too repetitive and less effective. In my opinion these themes are way better in shorter form than a longer one.
Another element here is introduced and that is main characters melancholia / depression which I did not like as an addition here. It is obviously interesting and makes sense as a result of act one, but a lot of happens to the MC between the acts and that felt really cheap. We just briefly read about the tragedies instead of exploring that at all. Roleplaying these parts about events we know nothing about felt awkward.
Then we move to Act 3 which seems divisive to some and not just me. As the MC is seemingly dead we move to a linear story with a new PoV some years later where our new characters explores the history and decides what to record with the information we got. I thought this really just drags on and is really another repetition of the same theme until the very end where some reveals and emotional scenes really hit. And there is some satisfying character development and seeing the results of our choices. Also I do like that the game gives some answers to the questions it asks us.
Setting The setting is interesting and I think it is covered with detail in a lot of places, but pretty shallow in others and the potential is wasted quite often. I for roleplaying chose my background very similar to myself in real life and often special dialogue choices would be quite obvious things in my opinion. And often observations would be like that too.
And all my story critiques about pacing and repetition would be much less important to me if the gameplay did not slow the game just too much.
So the days are spread into times of the day when you do your investigations and villagers and events happen around the village. So after each time progresses you should check every place because you might encounter a npc with new dialogue, some
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