Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

Assault Class Rework

Permalink Preview Print BF
djabrailwoods
Field Medic
Members
34 posts 8 Dec 2025 joined
4 Sep 2026 at 12:51 #1

Wanted to share usage rates from 1000 player analysis. Not perfect analysis but I believe it holds a good picture of how people are using the class. Plus I give some balance thoughts. Would love your opinions

Gadgets:
M320A1 HE 73%
QLINK 54%
Weapon Sling/SS26 39%
Assault Ladder 11%
M320A1 THRM 7%
X95 BRE 0%

Grenades: Frag 96% | Stun 4% | Flash 0%

No one uses stun or flash, or the equivalent launcher X95BRE.

Proposed fixes (buffing dead tools, don’t nerf the best):

Adrenaline Injector (signature): 2 charges, works on teammates, faster activation. (Assault is currently the only class with no teammate-facing signature gadget, lets change that)

Stun/Flash: faster fuse, bigger radius/duration, currently too weak to bother with.

X95 BRE: gets flash buffs + a “penetrable surface” indicator — 0% usage means it’s basically invisible right now.

M320A1 THRM: bigger radius/duration so it’s not just a worse HE round.

Rally Squad: now buffs the whole team, not just squad.

Unrelenting Reload: 15% → 25% (Breacher).

Adrenaline Rush: 2s → 4s duration on beacon spawn-in (Frontliner) — old window was too short to actually use.

New Shock Trooper spec:
Sensory Overload: Flash and Stun effects have increased radius (+2m) and duration (+2 sec). Includes flash and stun, X95 BRE and M320A1 THRM.

Rapid Deployment: Deployable gadgets have a +25% resupply rate.

Suppression Recovery: Player and allies within 10m have resistance to suppression effects, limiting their duration by 50%. (I also recommend a suppression buff and include a suppression trait on Support so this would actually be useful)

New Gadget: Portable Jammer (Deployable) - Jams enemy radar within 15’

djabrailwoods - Trial / new blood
Still learning the smokes.

Field Medic
Map Team
22 posts 27 Jul 2026 joined
4 Sep 2026 at 12:59 #2

Flashes and stuns being better would make assault potentially better, but in a game as chaotic as battlefield it sure as hell would make the game worse and more frusturating. Very few things are as aids as stuns and flashes.

Just give assault the smoke launcher/smoke grenade, that's literally all they need to more reliably succeed in flanking.

Alwiora
Engineer
Members
40 posts 25 Sep 2023 joined
4 Sep 2026 at 13:03 #3

Being able to give adrenaline to teammates doesn't really make it any less borderline useless as a class gadget, it just means you can smear vaseline over more teammate's screens. A better solution is just to swap the adrenaline injector with the Spawn Beacon for Assault's class gadget.

Buffs to flash and stun grenades are good ideas though.

Nothing for the M26 with Dragonsbreath though?

Alwiora - Allies rifle
Spawn on me.

kliktari
Engineer
Members
40 posts 7 May 2022 joined
4 Sep 2026 at 13:06 #4

I use stun and flash all the time. It's effective but would be nice if it lasted longer or had a bigger radius.

kliktari - Comp flex
Put me where you need a body.

aa772763738
Engineer
Members
35 posts 31 May 2023 joined
4 Sep 2026 at 13:07 #5

not really worth playing assault, Support and engy make most xp, then recon

aa772763738 - ET pubs
See you on rng-et-1.

chomik15678
Engineer
Members
35 posts 3 Aug 2023 joined
4 Sep 2026 at 13:10 #6

Or if they had the same fuse. I can bank a stun off a wall or doorframe as I’m heading into a room and be sure it’ll go off before I enter. If I do the same thing with a flash I have to wait three business days before it goes off

chomik15678 - NA nights
I take the dead hours.

skwhisper
Engineer
Members
46 posts 20 Apr 2024 joined
4 Sep 2026 at 13:13 #7

Rally squad already gives your squad adrenaline, so it is teammate facing. If this was changed to apply to the whole team it would just constantly be going off if more people are playing assault as well. Considering the huge numbers of people that hate the visual filter for this it would be poorly received.

skwhisper - ET / smokes
Utility first.

kubNfYN
Covert Ops
Members
65 posts 1 Apr 2025 joined
4 Sep 2026 at 13:14 #8

When you said "work on teammates", does that include reviving? And if so then should it give the same effect of the pen or something more?

Since I rarely use the M320A1 THRM and it's not in the gadgets description, have you ever tested if it also block Recons from holding breath? If it doesn't then should it?

I agree with buffing crowd-control gadgets and throwables, but should those buffs also be delivered with adjustments to their resupply rates or quatity per deployment/when fully-loaded? Since spamming could be an issue I worry.

I think Assault as a class should get at least 1 Smoke Grenade.

The portable radar is too similar to the Recon's jamming gadget, which can already do what you suggest, I think that should actually be replaced with a TRCRV2 Tracer Dart pistol, since almost nobody uses it as Recons. Assault are (mostly) on the frontline and will likely run into vehicles they can't do much about. No need to add a new gadget or take it away from Recon, what if we use the Assault class to give a "dead tool" of another class some usage?

kubNfYN - Axis defense
Do not walk my MG line twice.

ExorBR
Engineer
Members
40 posts 5 Aug 2024 joined
4 Sep 2026 at 13:16 #9

Just make the assault count as two people when capping an objective.

ExorBR - Axis defense
Do not walk my MG line twice.

ArcadotIreland113
Covert Ops
Members
50 posts 8 Mar 2019 joined
4 Sep 2026 at 13:28 #10

The adrenaline injector is awful and should be an optional gadget. The signature gadget should be the ladder or the spawn beacon.

I really don’t understand why they went with such a gimped gadget for the injector. It would be so much better as a health recovery tool. Very easy to tweak so it isn’t unfair or overused.

Personally I would also love it if the spawn beacon went to Recon and C4 went to Assault but I know that’s a less popular idea.

ArcadotIreland113 - Map votes
Frostbite supremacy.

irman7as
Field Medic
Members
26 posts 11 Mar 2025 joined
4 Sep 2026 at 13:30 #11

I don't disagree however the only caveat i would add is the flag captures quicker when you use the adrenaline

irman7as - Comp flex
Put me where you need a body.

Jumpmommy
Clan Elder
Members
183 posts 11 Nov 2018 joined
4 Sep 2026 at 13:31 #12

Great suggestions, I just would like to add two more:

I think stun and flash grenades could be merged (in addition to your buffs). The effect difference is already low, so why not combine it.

The X95 could use some vehicle damage (100 points/+10%) and also get a little bit more damage on direct hits, as well as some damage directly behind the penetrable surface (directional hit, no splash)

Just the Jammer should be an additional effect to the recon gadget, putting it on the same level as Blascos gadget from 2042

Jumpmommy - BF64s
PTFO or mute.

smertnik1234
Covert Ops
Members
55 posts 2 Jun 2026 joined
4 Sep 2026 at 13:34 #13

Curious were you got that numbers from, cause Breach gadget is on of my faves.

So much fun and helpful if used in the right situations.

smertnik1234 - EU evenings
CET after work.

Vanhosiik123
Field Medic
Members
31 posts 6 Jun 2021 joined
4 Sep 2026 at 13:36 #14

Small tweaks may make Assault a better class. Here's my reworked Assault:

Adrenaline starts recovery state and cancel frangible round effect and reduced supply time.

Have no sprint speed penalty from heavy meeles.

Can drag downed squadmates with less mobility penalty.

Thermal launcher acts like an Incendiary grenade from BF4 - True area denial with great DoT effect.

New gadget: Satchel bag that can be used to breach areas or counter vehicles. (BF1 Limpet Mine alike)

New gadget: Flare sticks. Bloocking thermal signature near dropped area. It produces a massive white-hot glare that completely blinds anyone using thermal sights.

Vanhosiik123 - Old guard
Jaymod days. Still here.

irman7as
Field Medic
Members
26 posts 11 Mar 2025 joined
4 Sep 2026 at 13:37 #15

I use a Spec Op build as a type of a secondary assault class. It's great, especially with the motion sensor ability. I'll run it with C4 and claymore along with an AR, sometimes I'll replace the claymore with the drone. Once you have enough XP, you unlock the UAV, which gives you an additional edge.

The only reason why I use the assault class is due to the respawn beacon, that gadget is fantastic. I do like the Assault Ladder but I would argue that the beacon is a stronger asset.

So at the end of the day, I agree, I think they do need to rework a bit. I could see adding smoke grenades or C4 to them.

I also think the assault class should be the commander of the squad and they get perks to help the squad, similar to BFV.

irman7as - Comp flex
Put me where you need a body.

Sign in to reply.