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Assault class needs

Blackcore98 · 4 Sep 2026 at 19:52 · permalink

The assault class needs c4. This would be a big help.

densmit2000 · 4 Sep 2026 at 19:56 · permalink

Or one AA or AT launcher

Dzot77 · 4 Sep 2026 at 19:58 · permalink

Adding engineers AT grenade would be wonderful!

KUKLA_SINDI · 4 Sep 2026 at 20:08 · permalink

It's definitely the most unnecessary class in the game currently. They tried to make it relevant by stealing the recons spawn beacon but that hardly changed things.

leha_vertalet · 4 Sep 2026 at 20:14 · permalink

Assault didn't have anything in BF4 did he? I guess assault being the medic made him valuable in that. BF1 he was the anti tank, BFV he had the rockets and flegerfaust, 2042 I can't remember what they had, I think med pens so they were useless in that other than trying to push. Bf6 class system is in shambles honestly

HannoverJung · 4 Sep 2026 at 20:15 · permalink

Find assault fine as it is. Sure it lacks when there are IFV and MBTs but thats why we have engieneers.

Would rather change engineer so it would be better when your team does not have vehciles and better vs infantry. Allow swaping repair tool for different gadget e.g rpg and stinger but 1 less missile in both, proficiency in carabines instead of SMGs.

Or make RPG and different launchers equip different type of ammo - anti armour and anti infantry. However I think this could overpower engieneer and make less need for assault.

dragon5layer972 · 4 Sep 2026 at 20:23 · permalink

The Assault class could be a strong and viable class without any AT capability, but for that to be the case it would have to be better at actually assaulting objectives than Support and to a lesser extent Recon, which both have tools that make attacking enemy positions far easier

Assault requires health regen to function in its intended role, it lacking health regen is the primary reason Support is just straight up better at fighting over objectives than Assault is. You cannot have consistent and repeatable success being highly aggressive in this game with less than 100 health, because you enable yourself to be one framed by more enemies in more situations

And if Assault had access to smoke grenades and/or the smoke grenade launcher it would be able to meaningfully interact with enemy vehicles even without having the capability to destroy them. You would also gain the obvious benefit of being able to use smokes offensively, which is the role they're most effective in

Logic dictates that Assault should be given some way to heal while being aggressive and smoke grenades and/or the smoke grenade launcher so it can be the most effective class in its intended niche. This has been obvious to the ball knowers since the game came out, and thankfully more people are seemingly beginning to realize this irrefutable fact

Archra · 4 Sep 2026 at 20:35 · permalink

C4 belongs to spec-ops.

FoxLeks · 4 Sep 2026 at 20:38 · permalink

Dual weapons (cqc and ranged) is AMAZING on assault, but the ammo reduction kills it. Literally just give full ammo on 2 primary weapons and I'll never touch another class again.

passing211 · 4 Sep 2026 at 20:44 · permalink

![gif](giphy|cNezWvIqgCYCevvLHi)

passing211 · 4 Sep 2026 at 20:48 · permalink

Anything. Just anything at this point.

![gif](giphy|VN3dGsdlp9nCPUfe8y|downsized)

qintrxx · 4 Sep 2026 at 20:50 · permalink

agreed

Fen0ninh0 · 4 Sep 2026 at 20:51 · permalink

The biggest cripple to the class at the moment is having an essentially useless default gadget.

either make the injector trigger self heal so assault can work better as a frontline class (and even that wouldn't make it much better than support), or better yet, remove it and replace it with the ladder. the ladder as a default gadget would do a lot more for the class than youd think

aa772763738 · 4 Sep 2026 at 20:54 · permalink

That's the point

Polak102 · 4 Sep 2026 at 20:54 · permalink

Or here’s a thought - give assault ammo so there’s incentive to play as assault for points