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Assault class needs

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Blackcore98
Field Medic
Members
34 posts 21 Nov 2020 joined
4 Sep 2026 at 19:52 #1

The assault class needs c4. This would be a big help.

Blackcore98 - Allies rifle
Spawn on me.

densmit2000
Engineer
Members
43 posts 29 Aug 2018 joined
4 Sep 2026 at 19:56 #2

Or one AA or AT launcher

densmit2000 - BF support
Ammo box is friendship.

Dzot77
Squad Lead
Members
93 posts 25 May 2018 joined
4 Sep 2026 at 19:58 #3

Adding engineers AT grenade would be wonderful!

Dzot77 - ET / smokes
Utility first.

KUKLA_SINDI
Engineer
Members
40 posts 4 Apr 2026 joined
4 Sep 2026 at 20:08 #4

It's definitely the most unnecessary class in the game currently. They tried to make it relevant by stealing the recons spawn beacon but that hardly changed things.

KUKLA_SINDI - ET pubs
See you on rng-et-1.

leha_vertalet
Field Medic
Members
34 posts 16 Jun 2021 joined
4 Sep 2026 at 20:14 #5

Assault didn't have anything in BF4 did he? I guess assault being the medic made him valuable in that. BF1 he was the anti tank, BFV he had the rockets and flegerfaust, 2042 I can't remember what they had, I think med pens so they were useless in that other than trying to push. Bf6 class system is in shambles honestly

leha_vertalet - ET / smokes
Utility first.

HannoverJung
Covert Ops
Members
64 posts 2 Feb 2025 joined
4 Sep 2026 at 20:15 #6

Find assault fine as it is. Sure it lacks when there are IFV and MBTs but thats why we have engieneers.

Would rather change engineer so it would be better when your team does not have vehciles and better vs infantry. Allow swaping repair tool for different gadget e.g rpg and stinger but 1 less missile in both, proficiency in carabines instead of SMGs.

Or make RPG and different launchers equip different type of ammo - anti armour and anti infantry. However I think this could overpower engieneer and make less need for assault.

HannoverJung - Map votes
Frostbite supremacy.

dragon5layer972
Field Medic
Members
34 posts 22 Aug 2022 joined
4 Sep 2026 at 20:23 #7

The Assault class could be a strong and viable class without any AT capability, but for that to be the case it would have to be better at actually assaulting objectives than Support and to a lesser extent Recon, which both have tools that make attacking enemy positions far easier

Assault requires health regen to function in its intended role, it lacking health regen is the primary reason Support is just straight up better at fighting over objectives than Assault is. You cannot have consistent and repeatable success being highly aggressive in this game with less than 100 health, because you enable yourself to be one framed by more enemies in more situations

And if Assault had access to smoke grenades and/or the smoke grenade launcher it would be able to meaningfully interact with enemy vehicles even without having the capability to destroy them. You would also gain the obvious benefit of being able to use smokes offensively, which is the role they're most effective in

Logic dictates that Assault should be given some way to heal while being aggressive and smoke grenades and/or the smoke grenade launcher so it can be the most effective class in its intended niche. This has been obvious to the ball knowers since the game came out, and thankfully more people are seemingly beginning to realize this irrefutable fact

dragon5layer972 - Allies rifle
Spawn on me.

Archra
Engineer
Members
39 posts 8 Feb 2023 joined
4 Sep 2026 at 20:35 #8

C4 belongs to spec-ops.

Archra - D&D nights
Nat 1s are character development.

FoxLeks
Squad Lead
Members
80 posts 9 Nov 2024 joined
4 Sep 2026 at 20:38 #9

Dual weapons (cqc and ranged) is AMAZING on assault, but the ammo reduction kills it. Literally just give full ammo on 2 primary weapons and I'll never touch another class again.

FoxLeks - D&D nights
Nat 1s are character development.

passing211
Engineer
Members
39 posts 11 May 2026 joined
4 Sep 2026 at 20:44 #10

![gif](giphy|cNezWvIqgCYCevvLHi)

passing211 - Allies rifle
Spawn on me.

passing211
Engineer
Members
39 posts 11 May 2026 joined
4 Sep 2026 at 20:48 #11

Anything. Just anything at this point.

![gif](giphy|VN3dGsdlp9nCPUfe8y|downsized)

passing211 - Allies rifle
Spawn on me.

qintrxx
Covert Ops
Members
61 posts 22 Jun 2021 joined
4 Sep 2026 at 20:50 #12

agreed

qintrxx - Comp flex
Put me where you need a body.

Fen0ninh0
Engineer
Members
42 posts 27 Sep 2024 joined
4 Sep 2026 at 20:51 #13

The biggest cripple to the class at the moment is having an essentially useless default gadget.

either make the injector trigger self heal so assault can work better as a frontline class (and even that wouldn't make it much better than support), or better yet, remove it and replace it with the ladder. the ladder as a default gadget would do a lot more for the class than youd think

Fen0ninh0 - ET / smokes
Utility first.

aa772763738
Engineer
Members
35 posts 31 May 2023 joined
4 Sep 2026 at 20:54 #14

That's the point

aa772763738 - ET pubs
See you on rng-et-1.

Polak102
Engineer
Members
37 posts 4 Sep 2021 joined
4 Sep 2026 at 20:54 #15

Or here’s a thought - give assault ammo so there’s incentive to play as assault for points

Polak102 - ET / smokes
Utility first.

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