The assault class needs c4. This would be a big help.
Blackcore98 - Allies rifle
Spawn on me.
Check the calendar. ET pubs running the new Frostbite rotation all week.
The assault class needs c4. This would be a big help.
Blackcore98 - Allies rifle
Spawn on me.
Or one AA or AT launcher
densmit2000 - BF support
Ammo box is friendship.
Adding engineers AT grenade would be wonderful!
Dzot77 - ET / smokes
Utility first.
It's definitely the most unnecessary class in the game currently. They tried to make it relevant by stealing the recons spawn beacon but that hardly changed things.
KUKLA_SINDI - ET pubs
See you on rng-et-1.
Assault didn't have anything in BF4 did he? I guess assault being the medic made him valuable in that. BF1 he was the anti tank, BFV he had the rockets and flegerfaust, 2042 I can't remember what they had, I think med pens so they were useless in that other than trying to push. Bf6 class system is in shambles honestly
leha_vertalet - ET / smokes
Utility first.
Find assault fine as it is. Sure it lacks when there are IFV and MBTs but thats why we have engieneers.
Would rather change engineer so it would be better when your team does not have vehciles and better vs infantry. Allow swaping repair tool for different gadget e.g rpg and stinger but 1 less missile in both, proficiency in carabines instead of SMGs.
Or make RPG and different launchers equip different type of ammo - anti armour and anti infantry. However I think this could overpower engieneer and make less need for assault.
HannoverJung - Map votes
Frostbite supremacy.
The Assault class could be a strong and viable class without any AT capability, but for that to be the case it would have to be better at actually assaulting objectives than Support and to a lesser extent Recon, which both have tools that make attacking enemy positions far easier
Assault requires health regen to function in its intended role, it lacking health regen is the primary reason Support is just straight up better at fighting over objectives than Assault is. You cannot have consistent and repeatable success being highly aggressive in this game with less than 100 health, because you enable yourself to be one framed by more enemies in more situations
And if Assault had access to smoke grenades and/or the smoke grenade launcher it would be able to meaningfully interact with enemy vehicles even without having the capability to destroy them. You would also gain the obvious benefit of being able to use smokes offensively, which is the role they're most effective in
Logic dictates that Assault should be given some way to heal while being aggressive and smoke grenades and/or the smoke grenade launcher so it can be the most effective class in its intended niche. This has been obvious to the ball knowers since the game came out, and thankfully more people are seemingly beginning to realize this irrefutable fact
dragon5layer972 - Allies rifle
Spawn on me.
C4 belongs to spec-ops.
Archra - D&D nights
Nat 1s are character development.
Dual weapons (cqc and ranged) is AMAZING on assault, but the ammo reduction kills it. Literally just give full ammo on 2 primary weapons and I'll never touch another class again.
FoxLeks - D&D nights
Nat 1s are character development.

passing211 - Allies rifle
Spawn on me.
Anything. Just anything at this point.

passing211 - Allies rifle
Spawn on me.
agreed
qintrxx - Comp flex
Put me where you need a body.
The biggest cripple to the class at the moment is having an essentially useless default gadget.
either make the injector trigger self heal so assault can work better as a frontline class (and even that wouldn't make it much better than support), or better yet, remove it and replace it with the ladder. the ladder as a default gadget would do a lot more for the class than youd think
Fen0ninh0 - ET / smokes
Utility first.
That's the point
aa772763738 - ET pubs
See you on rng-et-1.
Or here’s a thought - give assault ammo so there’s incentive to play as assault for points
Polak102 - ET / smokes
Utility first.