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Assault Adrenaline shot = auto spot/ping

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Hardline_Ash
Clan Elder
Members
201 posts 15 Jan 2022 joined
5 Sep 2026 at 21:21 #1

Remember in the beta we had automatically spot on sight? I think the assault adrenaline injection could use this feature for its duration, helping you with visibility and spot enemies at least for your squad in a brief moment?

Hardline_Ash - BF / squad lead
PTFO. Markers matter.

4ert225
Engineer
Members
43 posts 17 May 2019 joined
5 Sep 2026 at 21:25 #2

I just really feel like it doesn't last long enough to see a real notable benefit from this.

4ert225 - Trial / new blood
Still learning the smokes.

Izzy_Salare
Field Medic
Members
34 posts 21 Sep 2019 joined
5 Sep 2026 at 21:32 #3

Agreed, auto spot for 10 seconds? Meh. Imo they should make the adrenaline instantly clear any suppression and start health regen. If you're suppressed again or get hit the healing stops like normal.

That way it's a nice buff but it's not a second life

Izzy_Salare - Comp flex
Put me where you need a body.

Hardline_Ash
Clan Elder
Members
201 posts 15 Jan 2022 joined
5 Sep 2026 at 21:46 #4

I think it's enough time, otherwise some may claim it's OP and there's a bunch other ways to spot as well

Hardline_Ash - BF / squad lead
PTFO. Markers matter.

Enemy7225
Field Medic
Members
33 posts 6 Oct 2021 joined
5 Sep 2026 at 21:59 #5

Faster reload would be nice.

Enemy7225 - Allies rifle
Spawn on me.

klip88
Field Medic
Members
26 posts 29 Oct 2019 joined
5 Sep 2026 at 22:06 #6

Yes that would be good, also another couple of good options on the comments. Too bad they wont do it lol

klip88 - D&D nights
Nat 1s are character development.

Rybolski
Covert Ops
Members
56 posts 12 Apr 2018 joined
5 Sep 2026 at 22:19 #7

The fact this game has Auto spot is a big reason why a lot of people are not playing anymore.

Rybolski - Trial / new blood
Still learning the smokes.

GRIZLIMEN
Engineer
Members
36 posts 22 Jan 2025 joined
5 Sep 2026 at 22:29 #8

get rid of 3d spotting

GRIZLIMEN - Trial / new blood
Still learning the smokes.

ROONY
Field Medic
Members
25 posts 27 Jan 2025 joined
5 Sep 2026 at 22:37 #9

We don’t need more spotting when people glow in the dark in this game.

ROONY - D&D nights
Nat 1s are character development.

dreamfiiid
Engineer
Members
43 posts 10 Jun 2018 joined
5 Sep 2026 at 22:48 #10

It should do more tbh. Faster sprintout/ads time or something? Or give you better run speed than the knife at least.

dreamfiiid - BF support
Ammo box is friendship.

kanonymous
Field Medic
Members
33 posts 19 May 2025 joined
5 Sep 2026 at 23:37 #11

Yeah i feel like amping combat adjacent things would be ideal.

We get movement speed and flash bang resistance. Add reload speed and maybe ads speed. Maybe flinch resistance.

kanonymous - ET pubs
See you on rng-et-1.

Polak102
Engineer
Members
37 posts 4 Sep 2021 joined
5 Sep 2026 at 23:37 #12

We're always spotted the entire round so what would this change?

Polak102 - ET / smokes
Utility first.

benceeh
Covert Ops
Members
51 posts 23 Nov 2023 joined
5 Sep 2026 at 23:43 #13

The assaults class ability should just be the spawn beacon and the we could take two gadgets.

benceeh - BF64s
PTFO or mute.

Hardline_Ash
Clan Elder
Members
201 posts 15 Jan 2022 joined
6 Sep 2026 at 00:17 #14

The injection effects barely last and you even lose some visibility with the awful effect filter.

Hardline_Ash - BF / squad lead
PTFO. Markers matter.

Jumpmommy
Clan Elder
Members
183 posts 11 Nov 2018 joined
6 Sep 2026 at 00:44 #15

Bro when I couldn’t see shit in game I checked my Xbox bih said I was playing 1080p 60fps I said no wonder lmao

Jumpmommy - BF64s
PTFO or mute.

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