Random Number GodsRNG · Enemy Territory · Battlefield · D&D
Friday BF64 + Sunday D&D

Check the calendar. ET pubs running the new Frostbite rotation all week.

fu0's List of BF6 Bugs, Issues, and Feedback

preview

Below are some of my observations, bugs and issues I've noticed in my time with BF6. They are organised by category (1. Gameplay / 2. UI & User Experience / 3. CQ Match Experience).

---
1. Gameplay

* TTD still feels fast, and with inconsistency due to additional dispersion since S3 Phase 3 recoil patch

* Gunfights often feel like dice rolls. If you are unlucky with dispersion, you will simply miss, no matter your aim
* Lag compensation rewind is too strong, causing the experience for low-pingers to be impacted heavily by laggers

* Exacerbated by influx of Chinese players on both EU and NA servers, even during peak times
* Players often spawn on their teammates and beacons mid-combat. "Danger close" should be stricter, blocking spawns instead — Video 1 | Video 2 | Video 3
* Player collision with steps and ground props (boxes, plants) is extremely sensitive and bumpy, causing jarring crosshair movement when aiming. Past games were less sensitive to small props on the ground, which felt smoother and had more consistent aim feel

* Severely affects gunfights, throwing off aim at random, adding inconsistency
* Feels like the character has no "suspension", unlike past games
* Dynamic CQ ticket bleed punishes teams that achieve high objective kill counts

* Attack the core issue: teams and squads must be evenly skill balanced with incentivised squadplay
* Passengers should not act as shields for helicopters - they currently absorb ALL incoming damage when hit with rockets. If you manage to skill shot a LB you deserve the kill — Video 1 | Video 2 | Video 3
* Since S4 patch, after picking up a Support kit then switching back to your previous kit, you can revive everyone as if you were support
* Tank "backstab" critical hit angle and region is inconsistent and frustrating — Video 1
* Missing audio cues (chopper engine, tank engine, footsteps, ziplines) still frequent. Footstep audio verticality very poor — Video 1 | Video 2 | Video 3
* Players frequently spawn on beacons (and even players) that are already dead — Video 1
* Jumping sometimes does not work, resulting in you barely lifting off the ground aka "baby jump" - Video 1
* Since S4, you can now leave the "combat area" despite clearly being in playable bounds - happens in many maps — Video 1 | Image 1
* Crouching can cause your ADS aim to flick upwards randomly — Video 1
* Reviving downed teammates occasionally completely breaks - when this occurs, there is no revive UI on them and they cannot be revived
* M320 needs a longer arming distance and self-splash damage to give it a weakness in CQC, it's too brainless and spammy currently
* To be more useful, adrenaline could near-mute all audio sources and loudly boost footsteps through walls, and remove the "wooshing" sound

* Removing the visual effect would also help, it is pointless and distracting
* Tank thermal smoke should look different to normal infantry smoke to signify it can deal damage
* Remove or move props away from frequent combat angles which block shots

* Paint pots on Siege of Cairo B, vertical wooden pallet on Mirak D, etc.
* Same goes for pallets on floors - they bump your aim upwards when walked on
* Let bullets pass through and deal damage, even when a prop is broken
* When placing spawn beacons, it often warps back to a previous location, not where you clicked to place it
* Spawn beacon hitbox is strangely inconsistent when shot
* Spawn beacons still cannot be deployed on rugs across all maps, despite there clearly being enough space

---

2. UI & User Experience

* Mouse cursor disappears on deploy screen. It stops you from selecting a different class entirely, and forces you to navigate the deploy screen using WASD. Broken since beta

* Revert the additional click required to change class since S4 launch. You now need to click your class, then click the class you want to play, and then back out. It should be ONE CLICK for such an essential function

* When spawn target comes under fire, clicking to spawn results in you spawning somewhere completely different (e.g. HQ, distant points) - VERY negative squadplay impact. Cancel the spawn outright instead of spawning elsewhere! Broken since 2042 — Video 1 | Video 2

* There should be a text list of squad names to click and spawn on in the deploy screen, no need to hunt for squad members each time

* Overlapping spawn icons are a constant source of frustration. Cursor and spawn hitboxes should be smaller and more precise like BF1

* The "squad spot" pings get in the way when you are trying to spot enemies, and end up obscuring enemies behind them. Spotting should never get you killed

* Players getting stuck in black screen after quitting back to menu. Still not fixed

* Switching kits should be bound to a brief hold of the Reload key (R), not the Interact key (E). This prevents switching kits accidentally when reviving (also bound to E), and worked well in past BF games

* I still cannot see the names of teammates in my vehicles

* Since S4, players now have medic symbols and ammo symbols above their heads