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fu0's List of BF6 Bugs, Issues, and Feedback

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kodykapow
Panzer Ace
Members
99 posts 3 Jan 2019 joined
3 Sep 2026 at 18:08 #1

Below are some of my observations, bugs and issues I've noticed in my time with BF6. They are organised by category (1. Gameplay / 2. UI & User Experience / 3. CQ Match Experience).

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1. Gameplay

* TTD still feels fast, and with inconsistency due to additional dispersion since S3 Phase 3 recoil patch

* Gunfights often feel like dice rolls. If you are unlucky with dispersion, you will simply miss, no matter your aim
* Lag compensation rewind is too strong, causing the experience for low-pingers to be impacted heavily by laggers

* Exacerbated by influx of Chinese players on both EU and NA servers, even during peak times
* Players often spawn on their teammates and beacons mid-combat. "Danger close" should be stricter, blocking spawns instead — Video 1 | Video 2 | Video 3
* Player collision with steps and ground props (boxes, plants) is extremely sensitive and bumpy, causing jarring crosshair movement when aiming. Past games were less sensitive to small props on the ground, which felt smoother and had more consistent aim feel

* Severely affects gunfights, throwing off aim at random, adding inconsistency
* Feels like the character has no "suspension", unlike past games
* Dynamic CQ ticket bleed punishes teams that achieve high objective kill counts

* Attack the core issue: teams and squads must be evenly skill balanced with incentivised squadplay
* Passengers should not act as shields for helicopters - they currently absorb ALL incoming damage when hit with rockets. If you manage to skill shot a LB you deserve the kill — Video 1 | Video 2 | Video 3
* Since S4 patch, after picking up a Support kit then switching back to your previous kit, you can revive everyone as if you were support
* Tank "backstab" critical hit angle and region is inconsistent and frustrating — Video 1
* Missing audio cues (chopper engine, tank engine, footsteps, ziplines) still frequent. Footstep audio verticality very poor — Video 1 | Video 2 | Video 3
* Players frequently spawn on beacons (and even players) that are already dead — Video 1
* Jumping sometimes does not work, resulting in you barely lifting off the ground aka "baby jump" - Video 1
* Since S4, you can now leave the "combat area" despite clearly being in playable bounds - happens in many maps — Video 1 | Image 1
* Crouching can cause your ADS aim to flick upwards randomly — Video 1
* Reviving downed teammates occasionally completely breaks - when this occurs, there is no revive UI on them and they cannot be revived
* M320 needs a longer arming distance and self-splash damage to give it a weakness in CQC, it's too brainless and spammy currently
* To be more useful, adrenaline could near-mute all audio sources and loudly boost footsteps through walls, and remove the "wooshing" sound

* Removing the visual effect would also help, it is pointless and distracting
* Tank thermal smoke should look different to normal infantry smoke to signify it can deal damage
* Remove or move props away from frequent combat angles which block shots

* Paint pots on Siege of Cairo B, vertical wooden pallet on Mirak D, etc.
* Same goes for pallets on floors - they bump your aim upwards when walked on
* Let bullets pass through and deal damage, even when a prop is broken
* When placing spawn beacons, it often warps back to a previous location, not where you clicked to place it
* Spawn beacon hitbox is strangely inconsistent when shot
* Spawn beacons still cannot be deployed on rugs across all maps, despite there clearly being enough space

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2. UI & User Experience

* Mouse cursor disappears on deploy screen. It stops you from selecting a different class entirely, and forces you to navigate the deploy screen using WASD. Broken since beta

* Revert the additional click required to change class since S4 launch. You now need to click your class, then click the class you want to play, and then back out. It should be ONE CLICK for such an essential function

* When spawn target comes under fire, clicking to spawn results in you spawning somewhere completely different (e.g. HQ, distant points) - VERY negative squadplay impact. Cancel the spawn outright instead of spawning elsewhere! Broken since 2042 — Video 1 | Video 2

* There should be a text list of squad names to click and spawn on in the deploy screen, no need to hunt for squad members each time

* Overlapping spawn icons are a constant source of frustration. Cursor and spawn hitboxes should be smaller and more precise like BF1

* The "squad spot" pings get in the way when you are trying to spot enemies, and end up obscuring enemies behind them. Spotting should never get you killed

* Players getting stuck in black screen after quitting back to menu. Still not fixed

* Switching kits should be bound to a brief hold of the Reload key (R), not the Interact key (E). This prevents switching kits accidentally when reviving (also bound to E), and worked well in past BF games

* I still cannot see the names of teammates in my vehicles

* Since S4, players now have medic symbols and ammo symbols above their heads

kodykapow - Lurker
I read more than I post.

amazingbiro
Engineer
Members
39 posts 21 Aug 2024 joined
3 Sep 2026 at 18:14 #2

You would have an easier time writing what isn't bugged.

amazingbiro - D&D nights
Nat 1s are character development.

kodykapow
Panzer Ace
Members
99 posts 3 Jan 2019 joined
3 Sep 2026 at 18:15 #3

True. 😂

kodykapow - Lurker
I read more than I post.

Alexzanderj14
Covert Ops
Members
56 posts 3 Oct 2022 joined
3 Sep 2026 at 18:28 #4

Conquest basically can't be saved, at this point.

There is no amount of PSAs, tutorials, or whatever that will stop this player base from being awful at the game.

Alexzanderj14 - ET pubs
See you on rng-et-1.

danikcap1337
Field Medic
Members
28 posts 19 Sep 2018 joined
3 Sep 2026 at 18:42 #5

It’s a grocery list.. I don’t see how the developers would be proud of this, but all they look at is sales numbers.

danikcap1337 - Trial / new blood
Still learning the smokes.

cheekoon
Field Medic
Members
22 posts 30 Mar 2019 joined
3 Sep 2026 at 18:56 #6

Impressive post, nice compilation and evidence

cheekoon - Old guard
Jaymod days. Still here.

xDiamondHell
Engineer
Members
36 posts 21 May 2023 joined
3 Sep 2026 at 21:30 #7

Absolutely inexcusable to have these bugs nearly a year into the game!

The quality has dropped so bad it’s just ridiculous

xDiamondHell - Lurker
I read more than I post.

backlashgg
Covert Ops
Members
53 posts 2 Oct 2019 joined
3 Sep 2026 at 21:56 #8

The supply pouch challenge to unlock the support thermal launcher is still bugged, it can't be unlocked.

backlashgg - BF support
Ammo box is friendship.

Bulka_or_bulka
Field Medic
Members
26 posts 13 Apr 2023 joined
3 Sep 2026 at 22:22 #9

You should separate the bugs from your opinion on how the game should be...

Bulka_or_bulka - Axis defense
Do not walk my MG line twice.

BF_Charlie
Panzer Ace
Members
129 posts 7 Jul 2019 joined
3 Sep 2026 at 23:33 #10

the point about leaving combat area in the middle of a playable area is now due to a véhicule that will spawn in the exact location where it happens, preventing players to camp the véhicule spawn location and that does not allow the vehicle to spawn (ie spawn point of little bird on E obj on tsuru reef)

BF_Charlie - Battlefield 64s
Conquest or nothing. No hardcore salt.

BF_Charlie
Panzer Ace
Members
129 posts 7 Jul 2019 joined
3 Sep 2026 at 23:44 #11

This post should be pinned on top of the reddit page

BF_Charlie - Battlefield 64s
Conquest or nothing. No hardcore salt.

disprove
Squad Lead
Members
77 posts 19 Jun 2020 joined
3 Sep 2026 at 23:47 #12

Honestly I don't notice bugs or problems and I play a lot, you can always find bugs / qol but bf6 seems fine overall.

disprove - Trial / new blood
Still learning the smokes.

angelchoza23
Engineer
Members
35 posts 22 Dec 2022 joined
4 Sep 2026 at 00:43 #13

Some areas inside objectives in Breakthrough give you the out of bound message and its fairly wide.

Happend in cairo as an attacker on the third sector, B flag.
Happend also on the second sector in golmund A flag.

angelchoza23 - ET pubs
See you on rng-et-1.

powerp00
Engineer
Members
38 posts 17 Jan 2020 joined
4 Sep 2026 at 05:01 #14

Anyone else have issues with cutting parachute? Seems completely random on whether or not it works.

As for additions, the ability to set default scope and firerate settings would be welcome along with a setting for remembering the last state for these settings between lives.

For the revive screen, when a medic or squadmate pings you to signal a revive the icon should change to ! With a line drawn between the 2 of you.

powerp00 - D&D nights
Nat 1s are character development.

Sununununun
Engineer
Members
47 posts 9 Dec 2021 joined
4 Sep 2026 at 13:16 #15

Anyone else getting BAD and I mean BAD LOD pop in even on Overkill settings?

Sununununun - BF support
Ammo box is friendship.

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