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Best guns to use the new suppressors on (first impressions/opinions)

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zhexuezhe
Field Medic
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24 posts 20 Feb 2019 joined
19 Aug 2026 at 09:07 #1

From my short time playing and testing them, there's only a few guns I would have them as a mainstay for.

\- QBZ (it already lacked muzzle device options, which limited its performance as an "accurate" carbine. 30-40 point works best for it)

\- P-90 (there's a lot of space for pricy attachments since it can't run a foregrip and doesn't have a lot of expensive must-haves. 40-point works best, but you can easily get away with the 50-point option)

\- Mini Scout (it works wonders in speeding up your sniper rifles recenter speed, but most require an additional 30-points to rechamber while zoomed. The mini-scout doesn't have this problem whatsoever. big recommendation on the 40-point)

\- All DMRs (Same idea as the Mini Scout, but it also makes spamming more viable at range. 40-point works best for their use cases. Most worth using on the SVK and SVDM imo)

Overall thoughts on each option.

\- 30 nerfing drawspeed on top of additional sway makes it somewhat undesirable for aggressive play unless you're rocking a carbine/smg. Some of this can be mitigated via proactive ADSing (which you should be doing anyways for the chunkier guns), but there comes a point where the slowdowns stack too heavily against you.

\- 40 requires some attachment sacrifices, but the benefits can make it very much worth dropping a pricy foregrip or extended mag for. It's a Lightened Suppressor and a muzzle brake rolled into one after all.

\- 50 requires cutting out too many attachment options that your gun may otherwise need for the sake of improving hipfire for your recoil-reducing suppressor.

zhexuezhe - Allies rifle
Spawn on me.

tema_hromov
Field Medic
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31 posts 6 Jul 2018 joined
19 Aug 2026 at 09:25 #2

30p sup on brod. U can do 30p grip, hollow points, buffer and 30 fast mag.

tema_hromov - D&D nights
Nat 1s are character development.

tym20050601
Field Medic
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27 posts 26 May 2023 joined
19 Aug 2026 at 10:15 #3

I feel like the recoil buff dont benefit the p90 very much. I’d rather get the converter if I don’t care about suppressor so I have less random recoil.

For DMR I’d rather get hollow point or synthetic tip.

tym20050601 - Old guard
Jaymod days. Still here.

Tonio92
Covert Ops
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54 posts 6 May 2024 joined
19 Aug 2026 at 11:01 #4

An no sight then?

Tonio92 - BF support
Ammo box is friendship.

tema_hromov
Field Medic
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31 posts 6 Jul 2018 joined
19 Aug 2026 at 11:25 #5

Flex mini x1 sry forgot

tema_hromov - D&D nights
Nat 1s are character development.

suiafauyf
Covert Ops
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57 posts 8 Apr 2021 joined
19 Aug 2026 at 11:28 #6

It has extremely clean iron sights. I use those on Brod, very much recommend to try.

suiafauyf - BF64s
PTFO or mute.

Loki_tii
Squad Lead
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77 posts 27 Jun 2023 joined
19 Aug 2026 at 11:29 #7

Doesn’t need one, really. Not a particularly useful gun where iron sights start to fail you

Loki_tii - Server regular
If et-1 is up, I am up.

fgdxhdgxcvx
Engineer
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46 posts 14 Aug 2023 joined
19 Aug 2026 at 13:40 #8

\[BFComms\] Match Trigger Attachment Temporarily Disabled on EF88 and BROD

fgdxhdgxcvx - Old guard
Jaymod days. Still here.

Tonio92
Covert Ops
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54 posts 6 May 2024 joined
19 Aug 2026 at 13:57 #9

Yeah but dont you have more than 100 points with all that?

Tonio92 - BF support
Ammo box is friendship.

ianoobschitami
Engineer
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40 posts 15 May 2023 joined
19 Aug 2026 at 14:53 #10

That gives you 200ms drawtime on a carbine that should have 83 lmfao

ianoobschitami - NA nights
I take the dead hours.

tema_hromov
Field Medic
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31 posts 6 Jul 2018 joined
19 Aug 2026 at 15:06 #11

I don't.

tema_hromov - D&D nights
Nat 1s are character development.

Bot1110777
Engineer
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42 posts 26 Feb 2026 joined
19 Aug 2026 at 17:19 #12

As they English?

Bot1110777 - Trial / new blood
Still learning the smokes.

yolfstein
Engineer
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42 posts 23 Apr 2025 joined
19 Aug 2026 at 17:37 #13

*133 or 137 iirc is the fastest you can get it to

yolfstein - Map votes
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ianoobschitami
Engineer
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40 posts 15 May 2023 joined
19 Aug 2026 at 17:53 #14

It is not. Carbines start at 133. Add angled grip you are at 100ms. Add railcover you are at 83ms. You can even get to 67ms by adding a short mag too, although this is only really viable on the SOR300.

The only carbine that is stuck at 133ms is the GRT-BC, since it lacks all of angled grips, railcover and short mags.

SMGs start at 100 and are hardcoded to not be able to go below it, even with short mags. During S3 there was one bugged mag on either the PP19 or CZ3A1 that made it 83ms, not sure if this is fixed by now.

ARs basically has the same possibilites of carbines, since they start 1 step above them at 167ms, but Assault class weapon proficiency reduces it by 1 step. Although only two ARs have railcover anyway.

ianoobschitami - NA nights
I take the dead hours.

yolfstein
Engineer
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42 posts 23 Apr 2025 joined
19 Aug 2026 at 18:11 #15

Just looked. You are wrong. 133 is lowest you can get using attachments. Most are at 167/200

yolfstein - Map votes
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